Aaris III

JUMP 202

Aaris III was a planet located in the Kathol sector of the Outer Rim Territories. Covered in jungle, it was connected to the worlds of Charis, Kolatill and Brolsam via hyperlanes. Aaris III was the homeworld of the Aaris species, a race of reptilian humanoids whose society flourished several thousand years before the Galactic Civil War. Their civilization was almost totally destroyed after a destructive civil war, perpetrated by the Plaque of Victory, an inanimate but sentient relic that could manipulate the feelings of those around it, turning them suspicious, violent and homicidal. The Aaris's cities fell into ruin and were reclaimed by the jungle, and their primitive descendants inhabited the hidden ruins.

The plaque of victory is used to get the legend mobs hiding in peaceful rooms to leave.

Aaris III

Known DTs:
- One too many jump going up mountain
- Going down on bridge

Imperial Camp - 6E,4N, open door (must be Imperial)
Bridge - 10E, 2S

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General Directions:

Mountain/Desert                           Imperial Camp

                    Landing Pad

                                                                   Bridge

                                                      Top of Boulder (Entrance to City)

Mountain/Desert

Imperial Camp

From landing, 6e 4n, open door (must be Imperial)

Lab

The elite squad in the city will drop a transmatter gate. If you drop the gate and use "atomize" you will transport to the lab. If you have sound sponges, dropping them will isolate the room and keep you from getting shot by the security lasers. They load on sith in the facility that are in containment tanks. The tanks require opening a door guarded by a force field. If you're a jedi you can mind trick a scientist into opening them safely. If not, you type open twice and move in. The glass doors are bash/slash able, but the fields are not.

The lab creatures load good items
*a pulsating glob of goo loads a pulsating glob of goo, which is a one time use FoH cast
*the rancor loads a rancor liver, spice casting heal heal
*A massive grank loads a fishing lure that is multi-use bionic sight
*printail bird loads one time use fury item
*sand worm loads ?
*jekan eel loads ?
*escaped sith loads

You feel informed:
Object 'a wristworn lightsaber', Item type: Weapon
It can be worn: Inventory Wrist 
Item is: Glowing Humming !Smuggler !Mercenary !Tech !Bounty Hunter !Locate !Cryo !Medic 
Weight: 3, Value: 50, Rent: 8000
Damage Dice is '3D4' for an average per-round damage of 7.5.
Combat type: Lightsaber Combat
Can affect you as :
   Affects: Focus by 12
   Affects: Lightsaber Proficiency by 3
   Affects: Movement by 20
   Affects: Intelligence by 8

Forest

Pedestal

Look around for a pile of rocks that takes you up and to a boulder. MOVE BOULDER to enter the cave. There is a pedestal with pushable buttons. Using the right combination teleports you to to a vault with a plaque of victory in it. The combination changes, so you have to keep rebuying the combo.

Kastay's Vault
   The vault is completely sealed, in every sense of the word.  There are no
exits, no windows, and hopefully, enough air to breathe until you can exit.  
The chamber is completely spherical, reminiscent of an egg, due to all the
white plasteel.  It becomes clear that this vault is not meant to be visited
frequently.    
Obvious Exits: None. 
Your connection to the Force feels blocked!

Small, warped stoned hums silently. ..It has a soft glowing aura! ..It emits a faint humming sound!

Pickup the stone and the room eventually teleports you back to the pedestal. A message saying "Dark thoughts cloud your mind. You grin evilly." and one of a few things happens
1. mobs appear to fight you: fear, hatred, envy.
2. You flee the room
3. You take off all your items - Thousands of prickly insects begin to cover your body, biting with razor sharp pincers!
4. You get put to sleep
5. Aggro other players in the room

City of Aaris

The cyborg squad leader drops the transmatter gate to get into the lab.
Giving the informant 100k credits tells you "An informant says, 'rock, egg, spirit, bird, skull' "
Giving the informant 200k credits has them tell you "An informant says, 'I think the elite squadron can see to it that <name> is forgotten.'"

An elite aarisian scoundrel drops

You feel informed:
Object 'a hooked blade', Item type: Weapon
It can be worn: Inventory Wield 
Item is: Humming !Auction !Mercenary !Bounty Hunter !Locate Upgradeable 
Weight: 4, Value: 8, Rent: 2500
Minimum Level: 50
Damage Dice is '6D5' for an average per-round damage of 18.0.
Combat type: Dagger Combat
Can affect you as :
   Affects: Dagger Attacks by 5
   Affects: Armor by 5
   Affects: Quickness by 10

Rebel Ship

The ship has to be spawned once per uptime. I dont know how yet.
General Directions:

                                        captains quarters
                                            |
Authorization Console   security room - S. Intersection - gunnery stations
                 |                          |
                 Boarding Room-------Intersection---crew quarters

Authorization Console

North of board is a console for AUTHORIZING who can board. Seems to be Authorize <name>

There is an intersection east of boarding that takes you to:

Crew Quarters

There is crew quarters to the east of the 1st intersection with irate wookies being aggro.

Security Intersection

++Security Room
Inside the terminal is a note that says if you forgot the password look under your chair. Looking at the chair tells you the password "DrinkMoreLum". type DrinkMoreLum unlocks the Captains Quarters.

Captains Quarters

Captains quarters has a legendary mob in a peaceful room.

 Dressed in a simple rebellion uniform, Captain Kaiya Adrimetrum's calm and
cool manner under pressure has inspired her crew greatly.  They are unaware of
the great weight Kaiya struggles with, constantly working to keep those under
her command safe.    
Captain Kaiya Adrimetrum is in excellent condition.
[LEGENDARY]

Captain Kaiya Adrimetrum is well equipped.

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