Affixes

All Stats

All Stats +1 of the desert
All Stats +2 of the forest
All Stats +3 of the arctic
All Stats +4 of the jungle
All Stats +5 of the sky
All Stats +6 of the sea
All Stats +7 of the battlefield
All Stats +8 of the mountains
All Stats +9 of the swamp
All Stats +10 of the conurbation
All Stats +11 of the Empire

Stat Affixes

Strength

strong ==> strength bonus (+5)
powerful ==> strength bonus (+9)
fragile ==> strength penalty (-2)
weak ==> strength penalty (-12)
of strength ==>strength bonus (+1 to +3)
of potence ==> strength bonus (+7)
of failing ==> strength penalty (-9)
of weakness ==> strength penalty (-15) (-13)

Intelligence

bright ==> intelligence bonus (+8) (+7)
clever ==> intelligence bonus (+1)
of energy => intelligence bonus (+1 to +3)
of the Pulsar ==> intelligence bonus (+4)
of brilliance ==> intelligence bonus (+8)
of the mind ==> intelligence bonus (+11) (+3)
of the Force ==> intelligence bonus (+14)
of inanity ==> intelligence penalty (-4)
of idiocy ==> intelligence penalty (-11)

Wisdom

sensible ==> wisdom bonus (+6 to +8)
astute ==> wisdom bonus (+5)
of astuteness ==> wisdom bonus (+4)
ignorant ==> wisdom penalty (-14) (-12)
of keenness ==> wisdom bonus (+3)
of judiciousness ==> wisdom bonus (+10)
of sensibility ==> wisdom bonus (+8)
irrational ==> wisdom penalty (-6)
of irrationality => wisdom penalty (-5) (-8)
of ignorance ==> wisdom penalty (-12 to -15)

Dexterity

nimble ==> dexterity bonus (+10) (+3) (+5)
skilled ==> dexterity bonus (+1 to +2)
clumsy ==> dexterity penalty (-7)
of accuracy ==> dexterity bonus (+8)
of precision ==> dexterity bonus (+13)
of skill ==> dexterity bonus (+3) (+6)
of dexterity ==> dexterity bonus (+1 to +3)
of clumsiness == > dexterity penalty (-1 to -7)
of gaucherie ==> dexterity penalty (-15) (-2)

Constitution

puny ==> constitution penalty (-15)
frail ==> constitution penalty (-4)
of toughness ==> constitution bonus (+14)
of robustness ==> constitution bonus (+5)
of resilience ==> constitution bonus (+2) (+1)
of frailty ==> constitution penalty (-6)
of form ==> constitution bonus (+12)
of puniness ==> constitution penalty (-8)

Charisma

charming ==> charisma bonus (+8)
alluring ==> charisma bonus (+4) (+4)
hideous ==> charisma penalty (-11)

Quickness

rapid ==> quickness bonus (+11)
swift ==> quickness bonus (+7)
hasty ==> quickness bonus (+3)
sluggish ==> quickness penalty (-4)
languid ==> quickness penalty (-12)

Prefixes

airy ==> reduce item weight (-23%) (-24%) (-41%)
floating ==> reduce item weight (-56%)
weighty ==> increase item weight (+11%) (+19%) (+20%)
durasteel ==> increase item weight (+13%)
burdensome ==> increase item weight (36%)

jagged ==> +1 combat ability
sharp ==> +1 hitroll and +1 combat ability

ace ==> +1 ship accuracy

impregnable ==> armor bonus (-10)
sturdy ==> armor bonus (-1)
tough ==> armor bonus (-2)

common ==> decrease item rent (-88%)
normal ==> decrease item rent (-21%)
unusual ==> increase item rent (+55%)
rare ==> increase item rent (+75%) (+73%) (+77%) (+65%)
custom ==> increase item rent (+83%) (+91%)
unique ==> increases item rent (+109%) (+101%) (+117%)
typical ==> increase item rent (+14%)

excellent ==> increase item value (+42%)
quality ==> increase item value (24%)
good ==> increase item value
fair ==> reduce item value (-10%)
cheap ==> decrease item value (-50%) (-54%) (-56%)
shoddy ==> decrease item value (-74%)

wicked ==> enhancement bonus (+39%)
weird ==> enhanced bonus (+35%)
strange => enhancement bonus (+34%)
superb ==> enhancement bonus (+15%) (+15%)
excellent ==> enhancement bonus (+14%)
gold ==> enhancement bonus (+25%)
silver ==> enhancement bonus (+20%)
cracked ==> enhancement penalty (-20%)
low quality => enhancement penalty (-10%)
old ==> enhancement penalty (-14%)
ineffective ==> enhancement penalty (-30%) (-30%)
broken ==> enhancement penalty (+50%)

massive ==> increase item weight (+90%)

spirited ==> movement bonus (+5) (+7)

Suffixes

of silence ==> Perm Sneak
of nature ==> Perm Sense Life

of the krayt dragon ==> hitpoint bonus (+5)
of the mynock ==> hitpoint bonus (+3) (+2)
of the gundark ==> hitpoint bonus (+3) (+4)

of sickness ==> hitpoint penalty (-19)

of the wind ==> movement bonus (+1 to +5)
of the sand storm => movement bonus (+6) (+7)
of the mud ==> movement penalty (-10)

of the numa ==> mana bonus (+1 to +2)
of the beldon ==> mana bonus (+4)
of the velker ==> mana bonus (+7 to +6)
of the eopie ==> mana bonus (+9)

of a Jawa ==> mana penalty (-49) (-48) (-28) (-26) (-25)
of the frogdog ==> focus penalty (-9)

of precision ==> ship accuracy bonus (+1)
of in-accuracy ==> ship accuracy -1

Great Magic

fortuitious vermillion
long corusca
war hexing
rodian amber
communal condensing
Shogukusha's spiked
Skywalker's corusca
marshal's flaming
warder's bloody
governor's bronze
droid's ruby
star amber
Terra's allacrete
captain's entrapping
Anakin's flexiglass
Skywalker's jacinth
star diamond
sensei's sparking
chancellor's fiery
Marky's smoking
jawa's crystalplas
Tox's cobalt
septic entrapping

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