Table of Contents
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All Stats
All Stats +1 | of the desert |
All Stats +2 | of the forest |
All Stats +3 | of the arctic |
All Stats +4 | of the jungle |
All Stats +5 | of the sky |
All Stats +6 | of the sea |
All Stats +7 | of the battlefield |
All Stats +8 | of the mountains |
All Stats +9 | of the swamp |
All Stats +10 | of the conurbation |
All Stats +11 | of the Empire |
Stat Affixes
Strength
strong ==> strength bonus (+5)
powerful ==> strength bonus (+9)
fragile ==> strength penalty (-2)
weak ==> strength penalty (-12)
of strength ==>strength bonus (+1 to +3)
of potence ==> strength bonus (+7)
of failing ==> strength penalty (-9)
of weakness ==> strength penalty (-15) (-13)
Intelligence
bright ==> intelligence bonus (+8) (+7)
clever ==> intelligence bonus (+1)
of energy => intelligence bonus (+1 to +3)
of the Pulsar ==> intelligence bonus (+4)
of brilliance ==> intelligence bonus (+8)
of the mind ==> intelligence bonus (+11) (+3)
of the Force ==> intelligence bonus (+14)
of inanity ==> intelligence penalty (-4)
of idiocy ==> intelligence penalty (-11)
Wisdom
sensible ==> wisdom bonus (+6 to +8)
astute ==> wisdom bonus (+5)
of astuteness ==> wisdom bonus (+4)
ignorant ==> wisdom penalty (-14) (-12)
of keenness ==> wisdom bonus (+3)
of judiciousness ==> wisdom bonus (+10)
of sensibility ==> wisdom bonus (+8)
irrational ==> wisdom penalty (-6)
of irrationality => wisdom penalty (-5) (-8)
of ignorance ==> wisdom penalty (-12 to -15)
Dexterity
nimble ==> dexterity bonus (+10) (+3) (+5)
skilled ==> dexterity bonus (+1 to +2)
clumsy ==> dexterity penalty (-7)
of accuracy ==> dexterity bonus (+8)
of precision ==> dexterity bonus (+13)
of skill ==> dexterity bonus (+3) (+6)
of dexterity ==> dexterity bonus (+1 to +3)
of clumsiness == > dexterity penalty (-1 to -7)
of gaucherie ==> dexterity penalty (-15) (-2)
Constitution
puny ==> constitution penalty (-15)
frail ==> constitution penalty (-4)
of toughness ==> constitution bonus (+14)
of robustness ==> constitution bonus (+5)
of resilience ==> constitution bonus (+2) (+1)
of frailty ==> constitution penalty (-6)
of form ==> constitution bonus (+12)
of puniness ==> constitution penalty (-8)
Charisma
charming ==> charisma bonus (+8)
alluring ==> charisma bonus (+4) (+4)
hideous ==> charisma penalty (-11)
Quickness
rapid ==> quickness bonus (+11)
swift ==> quickness bonus (+7)
hasty ==> quickness bonus (+3)
sluggish ==> quickness penalty (-4)
languid ==> quickness penalty (-12)
Prefixes
airy ==> reduce item weight (-23%) (-24%) (-41%)
floating ==> reduce item weight (-56%)
weighty ==> increase item weight (+11%) (+19%) (+20%)
durasteel ==> increase item weight (+13%)
burdensome ==> increase item weight (36%)
jagged ==> +1 combat ability
sharp ==> +1 hitroll and +1 combat ability
ace ==> +1 ship accuracy
impregnable ==> armor bonus (-10)
sturdy ==> armor bonus (-1)
tough ==> armor bonus (-2)
common ==> decrease item rent (-88%)
normal ==> decrease item rent (-21%)
unusual ==> increase item rent (+55%)
rare ==> increase item rent (+75%) (+73%) (+77%) (+65%)
custom ==> increase item rent (+83%) (+91%)
unique ==> increases item rent (+109%) (+101%) (+117%)
typical ==> increase item rent (+14%)
excellent ==> increase item value (+42%)
quality ==> increase item value (24%)
good ==> increase item value
fair ==> reduce item value (-10%)
cheap ==> decrease item value (-50%) (-54%) (-56%)
shoddy ==> decrease item value (-74%)
wicked ==> enhancement bonus (+39%)
weird ==> enhanced bonus (+35%)
strange => enhancement bonus (+34%)
superb ==> enhancement bonus (+15%) (+15%)
excellent ==> enhancement bonus (+14%)
gold ==> enhancement bonus (+25%)
silver ==> enhancement bonus (+20%)
cracked ==> enhancement penalty (-20%)
low quality => enhancement penalty (-10%)
old ==> enhancement penalty (-14%)
ineffective ==> enhancement penalty (-30%) (-30%)
broken ==> enhancement penalty (+50%)
massive ==> increase item weight (+90%)
spirited ==> movement bonus (+5) (+7)
Suffixes
of silence ==> Perm Sneak
of nature ==> Perm Sense Life
of the krayt dragon ==> hitpoint bonus (+5)
of the mynock ==> hitpoint bonus (+3) (+2)
of the gundark ==> hitpoint bonus (+3) (+4)
of sickness ==> hitpoint penalty (-19)
of the wind ==> movement bonus (+1 to +5)
of the sand storm => movement bonus (+6) (+7)
of the mud ==> movement penalty (-10)
of the numa ==> mana bonus (+1 to +2)
of the beldon ==> mana bonus (+4)
of the velker ==> mana bonus (+7 to +6)
of the eopie ==> mana bonus (+9)
of a Jawa ==> mana penalty (-49) (-48) (-28) (-26) (-25)
of the frogdog ==> focus penalty (-9)
of precision ==> ship accuracy bonus (+1)
of in-accuracy ==> ship accuracy -1
Great Magic
fortuitious vermillion
long corusca
war hexing
rodian amber
communal condensing
Shogukusha's spiked
Skywalker's corusca
marshal's flaming
warder's bloody
governor's bronze
droid's ruby
star amber
Terra's allacrete
captain's entrapping
Anakin's flexiglass
Skywalker's jacinth
star diamond
sensei's sparking
chancellor's fiery
Marky's smoking
jawa's crystalplas
Tox's cobalt
septic entrapping