Sith Lord

Guildmaster

The Emperor, Imperial Palace, Coruscant [555]

1) LAND on Coruscant, go S, then all the way east to the Palace
2) The Emperor is on the second floor in the north set of rooms

--------------------=< Coruscant - Imperial Palace >=--------------------

                                         northwest tower
       <-------- Entrance -------->             e = Emperor
                                    |      ___  w = crystal workbench
            ___  ___  ___  ___  ___ |     /t_/  ___  ___  ___  ___
           /u_/ /__/ /__/ /__/ /__/ |     /d_/=/e_/-/e_/=___/-/w_/
           _/_  _=_  _x_  _=_  _/_  |     _/_  ___  ___  ___
          /__/=/__/-/__/ /__/-/__/  |    /__/-/__/-/__/-/t_/
          _/_  ___  ___  ___  _/_   |    _/_  _/_  _/_  ___  ___
         /__/-/__/-/__/-/__/-/__/   |   /__/ /__/-/__/ /__/ /!_/ aggy mob
         _/_  _/_  _/_  _/_  _/_    |   _/_  ___  ___  _=_  _/_
        /__/ /__/-/__/-/__/ /__/    |  /__/-/__/X/__/ /__/=/__/
        _/_  ___  _/_  ___  _/_     |  _/_  ___  ___  ___  ___
       /__/-/__/=/__/-/__/ /u_/     | /__/-/__/-/__/-/__/ /t_/ Astronomer's
                 _/_                |                         Tower
                /__/                |                            
                _/_  ___               <----------- Upper Level ----------->
 High Skies< --/__/-/__/

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----------------------------=< Sith Lord >=------------------------------

The Sith Lord is a powerful Sith who has finally devoted himself
truly to the Dark side of the force.  Serving no one but himself and evil,
he scorns life and the light.  Sith Lords are the harbingers of Darkness.
Sith Lords carry with them some of the most dangerous force abilities ever
recorded.  They can kill with a touch, and sometimes even that is not
needed.  Sith Lords are the sworn enemies of many a great Jedi Master.

Special skills of the Sith Lords:

Skill              Level Learned
-------            -------------
Enmity                 60
Force Lightning        65
Fear                   70
Foresee                75
Submit                 80
Darkness               85
Despair                90
Leech Life             95  
Essence Transfer      100

Note: The master for this guild is The Emperor.

See Also: Sith marauder, Lightsaber, Force, Jedi

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Enmity

------------------------------=< Enmity >=-------------------------------

Sith Lord Level 60

Usage: conc 'enmity'

Enmity imbues the Sith Lord, and every member of the Sith Lord's group, with 
Fury (Antisanctuary). The effect on the group members only lasts while the 
Sith Lord is near them.

Note: Anger, hatred, and Enmity are against everything the Jedi stand for. 
Should a Sith Lord attempt to spread Enmity in a group with Jedi, it will
provoke combat with them. The Jedi, should they choose, may sequester
themselves from this use of the Force by drawing apart temporarily.

In game terms, Jedi grouped with a Sith Lord who wishes to cast Enmity
may, if they are the group leader, 'group self' to avoid the attack-provoking 
effect of Enmity. After the spell is cast, they can 'group all' to rejoin the 
group. Other Jedi members of the group may leave the room or 'follow self' 
and then refollow the group leader, after the spell is cast. 

See Also: Concentrate, Force, Focus, Antisanct, Sith lord, Refocus

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Force Lightning

-------------------------=< Force Lightning >=---------------------------

Sith Lord Level 60

Usage: conc 'force lightning' <victim>

Force Lightning is one of the most powerful Sith abilities.
The Sith shoots lightning from his fingertips.  This lightning
surrounds the target and electrocutes him with surprising force.

There is also a chance that the victim will suffer a loss of control
of his extremities due to the electrocution, resulting in a chance of
preventing him from attacking in any given combat round.

See Also: Sith lord, Concentrate, Force

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Fear

-------------------------------=< Fear >=--------------------------------

Sith Lord Level 75

Usage: conc 'fear' <victim>
       conc 'fear' <self>

When cast on self, the caster becomes surrounded by an aura of evil,
radiating waves of fear. The Sith Lord can also concentrate this sense
of fear and direct it at a mob or player, possibly causing the target
to flee in terror.

See Also: Sith lord, Combat cost, Refocus

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Forsee

-----------------------------=< Foresee >=-------------------------------

Consular Level 70
Sith Lord Level 72

Usage: conc 'foresee' <victim>

This spell enables one to see a vision of something far away. The 
caster concentrates on seeing a player or mob, and will see all that
can be seen normally in the room the player or mob is in.

See Also: Consular, Sith lord

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Submit

------------------------------=< Submit >=-------------------------------

Sith Lord Level 80

Usage: submit

With this skill, a Sith Lord submits himself to the will of the Dark
Side of the Force.  In doing this, the mental focus of the Sith Lord is
restored to full, but the Sith Lord will be unable to use this ability
again for another 15 hours. (game time)

See Also: Sith lord, Alignment

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Darkness

-----------------------------=< Darkness >=------------------------------

Sith Lord Level 85

Usage: conc 'darkness' <self>

With this power, a Sith Lord can shroud a room in darkness 
for a short time. The Sith Lord, and any other Lords are
immune to this darkness as they understand its nature and how
it works.

See Also: Sith lord

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Despair

-----------------------------=< Despair >=-------------------------------

Sith Lord Level 90

Usage: con  'despair'

With this power, the Sith Lord imposes such despair into the heart of
a badly wounded and suffering victim, that he/she loses all hope and gives 
up fighting.

The victim will attempt to resist this despair but if they fail, they can 
only flee or die.  The effect is temporary but should last long enough to 
finish the job.

(Hint: You have to get the victim under a certain percentage of its hit
points for it to succeed at all, after that point they have only normal
save vs spell to resist each attempt.  The maximum percentage increases with
the caster's level.)

See Also: Sith lord

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Leech Life

----------------------------=< Leech Life >=-----------------------------

Sith Lord Level 95

Usage: conc 'leech life' <victim>

Leech Life, a dreadful power, gives the caster the ability to drain the
soul of his opponent, and feed upon it to heal his own wounds.  It is
an evil spell.

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Essence Transfer

-------------------------=< Essence Transfer >=--------------------------

Sith Lord Level 100

Usage: conc 'essence transfer'

At the height of power, a master of the dark side of the force has 
found a way to cheat death and live forever. Essence Transfer allows
the Sith Lord to prepare for an emergency transfer of his/her
spirit into a cloned body at the point of death. This saves the
Lord from any equipment loss or permanent wounds. There is a period of
disorientation after the transfer, resulting in a short period of
sickness that will seriously reduce the Lord's combat capabilities.
When prepared for essence transfer (e.g., when spell is in effect),
your focus will be limited a bit, due to the part of your
focus being to keep the transfer ready.

Note: avoiding death is not 100% possible for any mortal being.
Even with Essence Transfer activated, there is still a chance
the skill may fail, resulting in the normal consequences of death
for the character.

See Also: Sith lord

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