Sith Marauder

Guildmaster

Darth Maul, Naboo Power Generator, Naboo [571]

Skills

L60 Fury - double damage in land combat
L66 Conceal - Hide from others
L72 Force Track - Find others
L78 Blademaster - dual saber mastery
L84 Saber Throw - throw a saber, more complex than it sounds
L90 Flurry - multiple attacks on a target
L100 Impale - special attack with a double-bladed lightsaber, sometimes lethal

Fury

-------------------------------=< Fury >=--------------------------------

Sith Marauder Level 60

Usage: con 'fury' <self>

Fury infuses a character or a mob with the Dark Side of the Force.
The character is filled with hate and rage and does twice as much
damage in combat as he or she would normally do.  This spell will not
work in conjunction with the Crucitorn spell, and the two will cancel
each other out, with no effect.  Fury is not effective in space.

See Also: Crucitorn, Sith marauder, Combat cost, Refocus

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Conceal

-----------------------------=< Conceal >=-------------------------------

Sith Lord Level 66
Sentinel Level 60

Usage: conc 'conceal' <self>

Sentinels have been trained to shroud themselves with the force to hide
themselves from others. Though this does not make them invisible,
it does make them very unnoticable -- even to those seeking knowledge
of who is currently on the MUD.

See Also: Sentinel

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Force Track

---------------------------=< Force Track >=-----------------------------

Usage: conc 'force track' <victimname>
Sith Lord lvl 72
Sentinel Level 75

This ability will allow the user to track its target using their connection
to the Force. 

Note - this skill is quite finished now

See Also: Sentinel, Sith marauder

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Blademaster

---------------------------=< Blademaster >=-----------------------------

Defender Level 72
Sith Marauder Level 78

Usage: automatic

A Blademaster, or Battlemaster as it is sometimes called in the
Jedi Order, represents the highest level of lightsaber mastery.
A blademaster is not only fluid in all traditional forms of lightsaber
combat and techniques, but often experiments in the lesser known forms
and even attempts creation of new forms.

In game terms, the blademaster skill demonstrates mastery by 
improving several of the Defender's other skills:
- an advanced proficiency using Deflect
- an improved ability using the Defend skill
- an additional attack when using the Flurry
- a double slash when using Slash

Note: the benefits of the blademaster skill are predicated on having
two blades in use.

See Also: Jedi, Defender, Lightsaber

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Saber Throw

---------------------------=< Saber Throw >=-----------------------------

Defender Level 78
Sith Marauder Level 84

Usage: throw <saber weapon> <target>

With the Saber Throw, the Sith Marauder or Defender has learned how to 
throw their saber during combat.  A thrown saber will deal damage
determined by the damage dice of the lightsaber and the location
upon the target which the saber strikes.  Additional effects will
apply to the target depending on the location hit.  For example,
a leg strike will hamstring the target and reduce its movement.

After the lightsaber is thrown, he will automatically recall his weapon
to his hand to continue fighting.  For rooms that restrict usage of the
force or low focus levels can prevent this from happening and the
lightsaber will then find itself upon the ground.

Be warned, this skill is not without its drawbacks.  It is possible
that the thrown lightsaber could accidentally hit the weapon wielded 
by the target and destroy itself.  There is a timer on this skill and
the skill applies only to wielded lightsabers.

There is an added bonus for dual-bladed lightsabers.

See Also: Sith marauder, Defender, Throw

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Flurry

------------------------------=< Flurry >=-------------------------------

Defender Level 84
Sith Marauder Level 90

Usage: flurry <target>

With the help of the Force to increase their speed and reflexes, Sith
Marauders and Defenders can unleash an incredible flurry of attacks sure 
to devastate an enemy.  These attacks are based on the Sith's or Defender's
ties to the force and his/her weapon proficiency. 

See Also: Sith marauder, Defender

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Impale

------------------------------=< Impale >=-------------------------------

Sith Marauder Level 100

Usage: impale <victim>

Sith Marauders are excellent lightsaber duelists and impale is the pinnacle
of their skill. If successful, the Sith breaks through an enemy's defense
with a dual-bladed lightsaber and impales them with it. This results in a 
lot of damage and is sometimes lethal. 
Note: This skill only works with lightsabers.

See Also: Sith marauder

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