Table of Contents
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Suggested Races
Based on the three primary stats, tier 1 is best, listed in order
Tier 1: Ewok, Falleen
Tier 2: Mon Calamari, Twi'lek, Bothan, Human, Clawdite, Ithorian, Rodian
Tier 3: Zabrak, Geonosian/Sullustan, Jawa/Selkath, Aqualish
Tier 4: Trandoshan/Noghri/Gungan, Gamorrean, Wookie
Subguilds
Droid - combat
Inventor - engineers, create items
Starting INT for a Technician should be at least 50.
It costs 100 Focus to create a droid.
Repair Kits
small repair kit, 15 repair, 15 refit
Object 'a small repair kit', Item type: Repair Kit
It can be worn: Inventory About Body Waist
Item is: NOBITS
Weight: 5, Value: 150, Rent: 150
Max Repair Supplies: 15
Current Repair Supplies: 15
Max Refit Supplies: 15
Current Refit Supplies: 15
Class Skills
L01 Create Droid - use resources to create droid followers
L03 Pick Lock - need a lockpick set or similar lockpicking tool
L04 Restock Kit - refill supplies to repair/refit droids
L05 Repair Minor - fix a droid/Cyborg, 1 repair supply
L07 Armor - temporarily strengthen armor
L09 Stun
L11 Manufacture
L13 Identify
L15 Throw
L17 Punch
L19 Repair Moderate - fix a droid/Cyborg, 2 repair supplies
L25 Inspect - detect sabotage in an object
L28 Uninstall - remove a secondary weapon, kit, or system from an item
L30 Construct - create ammo
L32 Mend Armor - attempt to repair damaged armor
L32 Quake - area of effect attack
L38 Repair Minor Group - repair a group of droids/Cyborgs, 3 Repair supplies
L40 Fix - remove sabotaged item
L42 Defensive Fighting
L44 Forge - add a secondary weapon
L46 Sabotage - reduce hitroll of players/weapons, negate AC for armor
L48 Offensive Fighting
L51 Repair Serious - fix a droid/Cyborg, 4 repair supplies
L54 Restore Defaults - makes object NOBITS, unable to enhance item
L57 Summon - teleports victim to Technician's location
L59 Repair Minor Combat - repair during combat, 2 repair supplies
Starting Equipment
an apprentice body harness, AC 10, +2 Focus/HP, +1 Hitroll
an apprentice's wrench, AVG 6.0, +1 Melee, +1 Hitroll
a sack of rare materials, one time device, casts Armor
Create Droid
---------------------------=< Create Droid >=----------------------------
Technician Level 1
Skillpoint Skill (R2 and 3PO droids)
Cost: 25sp
Usage: create [type]
Using Create Droid, a technician can create a droid from the junk
scraps around him. The higher the level of the technician, the better
the droid. This droid will be his servant and follow every "order"
given to it. Also note that some droids may have special functions
that they can perform. IE: Messenger droids allow the tech to send
mail messages without having to be in a post office.
Different levels of techs can create different droids:For All Technicians:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 1 MSE-6 Messenger messenger Dur(5), Neut(1)
Level 5 R-1 recon droid probe Dur(25), Neut(10), Moly(1)
Level 10 CLL-8 binary load lifter load Dur(25), Neut(10), Moly(1)
Level 20 G2 Repair droid repair Dur(10), Neut(5)
Level 30 K4 Security droid security Dur(35), Neut(15), Moly(5)
Level 40 FX-7 Medical Droid fx Dur(50), Neut(20), Moly(7)
Level 50 Mark IV Assault Droid assault Dur(75), Neut(30), Moly(10)
For Droids:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 60 Treadwell repair droid treadwell Dur(250), Neut(5), Moly(5)
Level 70 B1 Battledroid b1 Dur(25), Neut(5)
Level 80 B2 Super Battledroid super Dur(300), Neut(25), Moly(5)
Level 90 EG-6 Power Droid power Dur(350), Neut(10), Moly(20)
Level 100 Droideka droideka Dur(525), Neut(50), Moly(10)
For Inventors:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 60 2-1B Medical droid medical Dur(250), Neut(5), Moly(5)
Level 70 TelBrinTel Science Research research Dur(125), Neut(26), Moly(40)
Level 80 IG-series Assassin assassin Dur(500), Neut(25), Moly(10)
Level 90 GL-916 Shopkeeper droid shopkeeper Dur(75), Neut(175)
Level 100 Human Replicant replicant Dur(525), Neut(5), Moly(10)
For All Classes:
Level Items Keyword Materials
------ ------- --------- ---------------
SP skill R2-series astromech droid r2 Dur(25), Neut(10), Moly(1)
SP skill 3PO-series protocol droid protocol Dur(25), Neut(10), Moly(1)
See Also: Technician, Advanced droids, Order, Follow
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-------------------------=< Advanced Droids >=---------------------------
With enough skill, technician's can regularly create some fairly
advanced droid types droids. The schematics for these special
droids are individually purchasable using acquired skill points.
Types, commands, and costs are:
JN-66 analysis droid -- 'analysis' 25 sp
HK-77 flamethrower droid -- 'flame' 40 sp
JK-13 stunning droid -- 'stun' 45 sp
Scarab Mark VI poison droid -- 'poison' 50 sp
P-100 salvage droid -- 'salvage' 50 sp
To create an advanced droid once you have aquired the skill:
create <advanced droid name>
Note: You can never have more than 1 of any particular type
Once purchased you will always be able to create the type.
See Also: Sp, Create droid, Technician
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Manufacture
---------------------------=< Manufacture >=-----------------------------
Technician Level 11
Medic Level 18
usage: manufacture <keyword>
With this skill, a player can create many unique items useful to
the player and many others in the galaxy. In fact, a good amount of
money could be made selling these products to other players.
There is a certain duration of creation lag that prevents the player
from building another object right after the first, this lag is reduced
as one gains levels. Several Material resources are required to
build these items.
For All Technicians:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 11 Lockpick lock Dur(7), Neut(3)
Level 20 Fragmentation Grenade frag Dur(10), Neut(4)
Level 30 Emergency Recall Device recall Dur(26), Neut(10)
Level 40 Thermal Detonator thermal Dur(16), Neut(6), Moly(1)
Level 50 Hitpoint well stimshot Dur(10), Neut(8), Moly(2)
For Droids:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 60 Medium Repair Kit repair Dur(25), Neut(10), Moly(4)
Level 70 Biological Toxin toxin Dur(30), Neut(12), Moly(5)
Level 80 Smoke Bomb smoke Dur(35), Neut(15), Moly(6)
Level 90 Alloy Hardening Compound compound Dur(40), Neut(18), Moly(7)
Level 100 A cortosis-hewn discblade discblade Dur(45), Neut(20), Moly(10)
For Inventors:
Level Items Keyword Materials
------ ------- --------- ---------------
Level 60 Journal to take notes note Dur(25), Neut(10), Moly(4)
Level 70 Neural Booster booster Dur(30), Neut(12), Moly(5)
Level 80 Industrial Waste waste Dur(35), Neut(15), Moly(6)
Level 90 Instantaneous Holoprojecter holo Dur(40), Neut(18), Moly(8)
Level 100 Sonic Disruptor sonic Dur(80), Neut(40), Moly(20)
See Also: Medic, Technician, Droid, Inventor, Materials, Pop
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Construct
----------------------------=< Construct >=------------------------------
Technician Level 30
Space Engineer Level 65
Usage: construct <number> <item>
Two skills of a very similar nature. Construct allows a Technician
the ability to create ammunition items used on land, while Space
Construct allows a Space engineer to build items used in space.
TECHNICIANS CANNOT CONSTRUCT THE SPACE ITEMS, and SPACE ENGINEERS
CANNOT CONSTRUCT THE LAND ITEMS. (sorry for caps, no one understood)
Multiple items can be constructed at one time, ammunition items will
create one object with a larger quantity of reloads. Items will
use a quantity of materials listed below. Remember to multiply this
by the number of items you are making to determine a true cost.
Land Ammo Level Keyword Materials
----------- ------ -------- ----------
Static Cel 30 static Neut(2), Moly(1)
Grenades (launcher) 40 grenades Dura(3), Neut(2)
Hydrogen Fuel 50 hydrogen Neut(5)
Hydrogen Cell 55 hcell Neut(1)
Ion Cells 60 ion Neut(2), Moly(3)
Non-lethal 70 nonlethal Dura(4), Neut(1)
Rockets 80 rockets Dura(2), Moly(3)
Vehicle Ammo
----------- ------ -------- ----------
Proton Rockets 35 prockets Dura(10), Neut(3)
Hailfire Missiles 45 hailfire Dura(10), Moly(2)
Space Ammo Keyword Materials
----------- ------ -------- ----------
Proton Torpedoes protons Dura(30), Moly(3)
Concussion Missiles concussion Dura(25), Neut(2)
Fighters (for bays) fighters Dura(75), Neut(5), Moly(5)
See Also: Materials, Technician, Space engineer
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Forge
------------------------------=< Forge >=--------------------------------
Technician Level 44
Usage: forge <existing weapon> <secondary system>
With forge, a Technician can add-on a secondary weapon system onto
an existing weapon. This secondary weapon system utilizes ammunition
and can be operated upon command using the keyword, "fire". Since the
recoil can be severe, secondary systems can only be installed on
primary weapons(wieldable and one-handed) and not on holdables.
Installing them on one-handed weapons will cause them to be less
accurate then a two-handed weapon. Some weapon systems will be of
the direct damage nature, while others will activate a weapon combat
bonus or some other special effect for a short duration.
Forge requires a flat amount of focus and material resources, which
are used in total regardless of success or failure.
Forged Weapon Keyword Weapon Types
-------------- -------- -------------
Grenade Launcher grenade Blasters & Ranged Weapons
Rocket Launcher rocket Blasters & Ranged Weapons
Flamethrower flamethrower Blasters & Ranged Weapons
Static Discharge staticdis Melee & Dagger Weapons
Static Field staticfield Melee & Dagger Weapons
See Also: Inventor, Reload, Fire, Secondary weapon
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