Table of Contents
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-----------------------------=< Classes >=-------------------------------
There are currently six primary classes available on Revenge of
the Jedi. At level 60 your ability to continue your primary class
stops as you must then choose a subguild class to join. There are
also "lesser classes" that you can join anytime during the building
of your character. These lesser classes occupy your secondary and
tertiary class choices. They are leveled separately and can be
gained up to levels 40 and 20, respectively.
You may NOT choose one of the six primary classes listed here as
your secondary or tertiary class -- lesser classes are for this purpose.
The lesser classes are only available at secondary & tertiary levels.
NOTE: Once you have joined a lesser class, you CANNOT LEAVE IT!
Usage: help <class name> for more information on a specific class.
MEDIC JEDI KNIGHT TECHNICIAN
MERCENARY BOUNTY HUNTER SMUGGLER
See Also: Lesser classes, Races, Subguilds, Guilds
---------------------=< Revenge of the Jedi MUD >=----------------------
-------------------------=< Lesser Subguilds >=--------------------------
Some lesser classes have subguilds. This means that upon reaching level
20 in the lesser class, to continue advancement, a character must go to
a guildmaster of one of the lesser subguilds and 'join'.
The following subguilds are available for each lesser class:
Stormtrooper Vehicle Operator
------------ ----------------
SHOCK TROOPER BIKE OPERATOR
OFFICER WALKER OPERATOR
TANK OPERATOR
Merchant
------------
SPICE DEALER
See Also: Lesser classes
---------------------=< Revenge of the Jedi MUD >=----------------------
Guildmasters
See: Guildmasters
Primary Classes
Max level 100, must choose a subguild to advance past level 60
Bounty Hunter - Mercenary/Smuggler hybrid, trackers
Jedi - Force Users
- Defender - light side melee
- Consular - light side force, healers
- Sentinel - light side melee/force
- Gray Jedi - Remort Consular/Defender/Sentinel
- Sith Marauder - dark side melee
- Sith Lord - dark side force
- Dark Master - Remort Sith Lord/Marauder
Medic - Healers
- Combat Medic - combat heals
- Surgeon - more heals
- Butcher - Remort Combat Medic/Surgeon
Mercenary - Warriors
- Bodyguard - protective specialist
- Commando - land combat specialist
- Warlord - Remort Bodyguard/Commando
Smuggler - Rogues
- Scoundrel - knife/thrown weapon specialists
- Swindler - thieves
- Crime Lord - Remort Scoundrel/Swindler
Technician - engineer/pet
Multiwielding
Prof needed for multiwielding must be natural - no enhancement spells, no eq.
Mercenary - 50
Bounty Hunter - 65
Technician- 80
Jedi - 80 (Sith Lord/Sentinel/Consular)
Sith Maruader/Jedi Defender - 65
Smuggler - 70
Medic - 70
Piloting
Piloting - Space combat
- Fighter Pilot - Small Craft/Fighters/Bombers/(Medium)
- Pirate - Medium/Large Ships
- Naval Officer - Capital Ships
- Space Engineer - pets in SPAAAAAAAAAACE
Vehicle Operator
Vehicle Operator - drive combat vehicles
Secondary Classes
Max level 40. A Secondary Class can also be selected as a Tertiary Class with a max level of 20.
If the lesser class has a subguild, you must join a subguild to advance past level 20
You get a Star Hopper upon joining a Secondary Class
Explorer - help with searching and traveling
Politician - influence and perks
Stormtrooper - basic military training
- Shock Trooper - professional soldier
- Officer - group bonuses
Object 'a star hopper', Item type: Spaceship
It can be worn: Inventory Piloted
Item is: !Sell
Weight: 20, Value: 0, Rent: 20
Ship Type: Small
Ship Damage Dice are '3D4'
for an average per-round damage of 7.5.
Hull Integrity: 100 Percent
Shield Integrity: 100 Percent
Ship Armor: No Armor
Special Systems:
None
Hyperdrive: x6
Combat Speed: Slow
Tertiary Classes
Max level 20
Farmer - free food, water, and weather
Slicer - hack electronics, surveillance
Gunslinger - blaster specialist
Droid Handler - droid adepts
Sensite - Force sensitives
Teras Kasi - hand to hand combat discipline (Legend Only)