Death Star Surface

JUMP 738, ENTER

Death Star Surface

The Death Star can be divided into four areas:
1) High Above the surface, no enemies, going down from inner areas lead to trench area
2) Outer Death Star surface, low level turbo lasers and high level towers, X-Wings, Y-Wings, TIE fighters
3) Inner Death Star surface, Red Squadron plus imperial forces
4) Trench,
note probably need to be 35+ to survive the inner surface area

--------------------=< Yavin - Death Star Surface >=--------------------

    You can go up from the Death Star Surface to get to
        High Above the Surface, which leads to Deep Space
                       ___  ___  ___  ___
                      /__/-/__/E/__/E/__/
                 ___  _/_  _/_  ___  _S_  ___  ___
                /__/-/T_/-/__/ /__/ /__/E/__/-/__/
                _/_  _/_  ___  _/_  ___  _/_  _/_  ___
 1 = start     /__/-/__/ /__/-/__/-/__/ /__/-/T_/-/__/
          ___  _N_       _/_  _/_  _/_  ___  _/_  _/_
         /1_/E/__/      /__/-/__/-/__/-/__/ /__/-/__/ T = Surface Tower
         _N_  ___  ___  _/_  _/_  _/_  _/_  ___  _S_
        /__/ /__/E/__/-/__/ /d1/-/d1/-/d2/-/d3/ /__/  d = down into Trench
        _N_  _N_       _/_  _/_  _/_  _/_  ___  _S_
       /__/ /__/      /__/-/__/-/__/ /__/ /__/-/__/
       _/_  _/_  ___  _/_  _/_  _/_  ___  _S_
      /__/-/T_/-/__/ /__/-/__/-/__/ /__/-/__/
           _/_  _/_  ___  _/_  ___  _/_  _/_
          /__/-/__/W/__/ /__/ /__/-/T_/-/__/        ___
                    _N_  ___  _/_  _/_             /__/ Unmapped
                   /__/W/__/W/__/-/__/            |
                                                  | ___
                                                   /u_/|
                u1   u1   u2   u3   u3   u3   u3  |   DT!!
                ___  ___  ___  ___  ___  ___  ___ |__
               /1_/E/__/E/2_/E/3_/E/4_/E/__/E/__/E/u_/ <-- Trench
                                              Exhaust Port
                2 = Black Three and Black Two
                3 = Gold Two and Gold Five
                4 = Gold Leader

---------------------=< Revenge of the Jedi MUD >=----------------------

P07 Turbo Laser battery (aggy) (assists)
P19 Tie Fighter (assists) (aggy vs rebels)
P23 Y-Wing (aggy vs imperials)
P26 X-Wing (aggy vs imperials)
P31 Surface Tower (aggy vs rebels)

P31 Red Four (John D)
P31 Red Seven
P31 Red Nine
P31 Red Ten
P31 Red Eleven
P31 Red Twelve
P45 Red Leader, (Red Commander patch)
P49 Red Six (Jek Porkins), (Jek's Helmet, mod) (Tierfon Yellow Ace patch) (Porkins's X-Wing fighter)
P51 Red Three (Biggs Darklighter), (Biggs's X-Wing fighter) (Ecliptic Evaders patch, weak)

Rebel ships: (Orange Rebel jumpsuit, mod), (Black piloting gloves, basic), (piloting helm, mod), (rebellion emblem, weak patch)
Red Squadron: (red squadron patch, weak)
Imperial ships: (Tie piloting suit, mod), (Tie fighter helmet, mod)

Trench

--------------------=< Yavin - Death Star Surface >=--------------------

    <--- Trench --->

    Going down from Shower of Sparks is a DT
                                          ___
                                         /__/ Unmapped
                                        |
                                        | ___
                                         /u_/| Shower of Sparks
      u1   u1   u2   u3   u3   u3   u3  |    |
      ___  ___  ___  ___  ___  ___  ___ |___  DT!!
     /1_/E/__/E/2_/E/3_/E/4_/E/__/E/__/E/u_/
                                         Exhaust Port
        2 = Black Three and Black Two
        3 = Gold Two and Gold Five
        4 = Gold Leader

---------------------=< Revenge of the Jedi MUD >=----------------------

DT: Go up from the exhaust port, don't go down again, always go up

P31 Black Two (in the trench) (black wing guard patch)
P31 Black Three (in the trench) (black wing guard patch)

P31 Gold Two (Tiree), (Tiree's Y-Wing FIghter) (gold squadron patch)
P35 Gold Five (Davish "Popps" Krail), (Krail's Y-Wing Fighter) (gold squadron patch) (battered Y-Wing helmet)

L35 Gold Leader, (battle of Yavin award) (Dutch's Y-Wing fighter) (Gold Commander patch)

Object 'a Orange Rebel Jumpsuit', Item type: Armor
It can be worn: Inventory On Body 
Item is: NOBITS 
Weight: 20, Value: 5500, Rent: 550
AC-apply is 6
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Hitroll by 1
Object 'Black piloting gloves', Item type: Armor
It can be worn: Inventory Hands 
Item is: NOBITS 
Weight: 10, Value: 2000, Rent: 200
AC-apply is 4
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Ship Accuracy by 1
Object 'a battle of Yavin award', Item type: Armor
It can be worn: Inventory Patch 
Item is: Unmaskable 
Weight: 1, Value: 0, Rent: 0
AC-apply is 0
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Ship Accuracy by 1
   Affects: Focus by 9
   Affects: Dexterity by 3
Object 'an Ecliptic Evaders patch', Item type: Armor
It can be worn: Inventory Patch 
Item is: NOBITS 
Weight: 4, Value: 3000, Rent: 300
AC-apply is 0
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Focus by 7
   Affects: Ship Accuracy by 1
Object 'Gold Commander patch', Item type: Armor
It can be worn: Inventory Patch 
Item is: NOBITS 
Weight: 4, Value: 2000, Rent: 200
AC-apply is 0
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Ship Accuracy by 1
   Affects: Hitpoints by 5
Object 'Red Commander patch', Item type: Armor
It can be worn: Inventory Patch 
Item is: NOBITS 
Weight: 4, Value: 2000, Rent: 200
AC-apply is 0
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Ship Accuracy by 1
   Affects: Hitpoints by 5
Object 'a red squadron patch', Item type: Armor
It can be worn: Inventory Patch 
Item is: NOBITS 
Weight: 4, Value: 1000, Rent: 100
AC-apply is 0
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Ship Accuracy by 1
Object 'a gold squadron patch', Item type: Armor
It can be worn: Inventory Patch 
Item is: NOBITS 
Weight: 4, Value: 1000, Rent: 100
AC-apply is 0
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Hitpoints by 3
Object 'a rebellion emblem', Item type: Armor
It can be worn: Inventory Patch 
Item is: NOBITS 
Weight: 4, Value: 500, Rent: 50
AC-apply is 1
Quality: INDESTRUCTABLE
Object 'a black wing guard patch', Item type: Armor
It can be worn: Inventory Patch 
Item is: NOBITS 
Weight: 4, Value: 2000, Rent: 600
AC-apply is 0
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Strength by 1
   Affects: Dexterity by -2
Object 'a battered Y-Wing helmet', Item type: Armor
It can be worn: Inventory Head 
Item is: NOBITS 
Weight: 15, Value: 6000, Rent: 600
AC-apply is 4
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Wisdom by 2
   Affects: Constitution by 1
Object 'Jek's Helmet', Item type: Armor
It can be worn: Inventory Head 
Item is: NOBITS 
Weight: 13, Value: 8000, Rent: 400
AC-apply is 5
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Hitpoints by 5
Object 'a Tie Piloting Suit', Item type: Armor
It can be worn: Inventory On Body 
Item is: NOBITS 
Weight: 25, Value: 5000, Rent: 500
AC-apply is 5
Quality: INDESTRUCTABLE
Object 'a Tie Fighter Helmet', Item type: Armor
It can be worn: Inventory Head 
Item is: NOBITS 
Weight: 15, Value: 3500, Rent: 350
AC-apply is 5
Quality: INDESTRUCTABLE

Ships

Object 'Biggs's X-Wing fighter', Item type: Spaceship
It can be worn: Inventory Piloted 
Item is: NOBITS 
Weight: 27, Value: 75000, Rent: 750
Ship Type: Fighter     
Ship Damage Dice are '3D7'
 for an average per-round damage of 12.0.
Hull Integrity: 100 Percent 
Shield Integrity: 100 Percent 
Ship Armor: Standard Armor 
Special Systems:
 Proton Torpedoes (6/6)
 Astromech Droid.
Hyperdrive: x1 
Combat Speed: Very Fast       
Can affect you as :
   Affects: Ship Accuracy by 1
   Affects: Wisdom by 1
Object 'Dutch's Y-Wing fighter', Item type: Spaceship
It can be worn: Inventory Piloted 
Item is: NOBITS 
Weight: 70, Value: 40000, Rent: 400
Ship Type: Bomber      
Ship Damage Dice are '3D5'
 for an average per-round damage of 9.0.
Hull Integrity: 100 Percent 
Shield Integrity: 100 Percent 
Ship Armor: Ultra-Heavy Armor 
Special Systems:
 Concussion Missiles (10/12)
 Astromech Droid.
Hyperdrive: x2 
Combat Speed: Fast
Object 'Krail's Y-Wing Fighter', Item type: Spaceship
It can be worn: Inventory Piloted 
Item is: NOBITS 
Weight: 69, Value: 45000, Rent: 400
Ship Type: Bomber      
Ship Damage Dice are '3D5'
 for an average per-round damage of 9.0.
Hull Integrity: 100 Percent 
Shield Integrity: 100 Percent 
Ship Armor: Light Armor 
Special Systems:
 Ion Cannons.
 Concussion Missiles (8/12)
Hyperdrive: x3 
Combat Speed: Fast
Object 'Tiree's Y-Wing Fighter', Item type: Spaceship
It can be worn: Inventory Piloted 
Item is: NOBITS 
Weight: 75, Value: 40000, Rent: 350
Ship Type: Bomber      
Ship Damage Dice are '2D7'
 for an average per-round damage of 8.0.
Hull Integrity: 100 Percent 
Shield Integrity: 100 Percent 
Ship Armor: Light Armor 
Special Systems:
 Ion Cannons.
 Concussion Missiles (10/12)
 Astromech Droid.
Hyperdrive: x3 
Combat Speed: Fast
Object 'Porkins's X-Wing fighter', Item type: Spaceship
It can be worn: Inventory Piloted 
Item is: NOBITS 
Weight: 32, Value: 65000, Rent: 650
Ship Type: Fighter     
Ship Damage Dice are '3D6'
 for an average per-round damage of 10.5.
Hull Integrity: 100 Percent 
Shield Integrity: 100 Percent 
Ship Armor: Light Armor 
Special Systems:
 Augmented Laser Cannons.
 Astromech Droid.
Hyperdrive: x2 
Combat Speed: Modest
Object 'a TIE Fighter', Item type: Spaceship
It can be worn: Inventory Piloted 
Item is: NOBITS 
Weight: 20, Value: 9000, Rent: 500
Ship Type: Fighter     
Ship Damage Dice are '2D7'
 for an average per-round damage of 8.0.
Hull Integrity: 100 Percent 
Shield Integrity: 100 Percent 
Ship Armor: No Armor 
Special Systems:
 None.
Hyperdrive: Unavailable 
Combat Speed: Extremely Fast
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