Equipment List

Starting Equipment

You get one starting piece of armor based on your Race.

All classes start with AC 8 fantastic body armor, except for Technicians that start with AC 10 fantastic body armor.

All starting weapons are +1 hit and +1 weapon proficiency.
Bounty Hunters and Smugglers start with a DPS 5.0 moderate weapon
Techs, Medics, and Mercs start with a DPS 6.0 moderate weapon
Jedis start with DPS 9.0 powerful lightsaber.

Permalights

Rodians, Jawas, and Aliens have natural infravision

Infravision Goggles (Technician Guild, buy at shop) (head, wt 5, rent 100)
a pen with built in light (Duro, L25 or L30 an important businessman) (wt 1, rent 500, +stats)
a spheroid globe (Minos Cluster, Travnin, level in mid-20s Rollo Morsai) (wt 4, rent 400)
some Glowing Cones (Berchest, L40 Space Traffic Controller) (wt 5, rent 200)
a Mandalorian Fusion Lamp (Bounty Hunter Guild, highbie Slisst) (wt 3, rent 2000, stats)
a Radioactive Tiberium Slug (unknown)
a pale orb (unknown, A pale orb is in Pale Room)

One Handed Weapons

WIELDed weapon when dual wielding

Holdable Weapons

HOLDable weapon/offhand weapon when dual wielding

Moderate Items (AC 5 or 6 / DPS 6.0 to 9.0)

padawan robe (Padawans in the Jedi Guild), (AC 5)

very clean rifle (L09 prison guard in Mos Eisley Prison) (DPS 7, +2 ranged)

Inya Gravity belt (L02 Stu the Recruit, Minos Cluster, Travnin), (AC 5, +50 weight)

Superior Armor (AC 7)

Powerful Weapons (DPS 9.0 to 11.0)

DPS 9.0 Thorn's Lightsaber (Thornton's House, Mos Eisley) (wt 8, rent 500, +1Hit +1 Lightsaber)
DPS 9.0 Alexa's Blaster (Thornton's House, Mos Eisley) (wt 14, rent 200, +2Hit)
DPS 9.0 Cad's blaster (Thornton's House, Mos Eisley) (wt 9, rent 400, 1H)

DPS 10.5 a laser rifle (Hoth, L34 rebel captain) (ranged, wt 12, rent 1022)

Fantastic Armor (AC 8 to 10)

AC 8, the cape of Natalar, (Minos Cluster, Adarlon, Earl of Natalar) (about body, wt 5, rent 800)

Vicious Weapons (DPS 12.0 to 14.0)

Custom weapon damage is determined by the dice/dice2 parts
DPS 12 - custom weapon with rank 1 parts
DPS 13 - custom weapon with mixed rank 1/rank 2 parts
DPS 14 - custom weapon with all rank 2 parts

DPS 14 postal-issue laster rifle (Mos Eisley Post Office, frenzied postal worker) (blaster, wt 12, rent 1000, +3Hit)
DPS 12 a Thyferran Blaster Rifle (Thyferra, guards) (blaster, wt 12, rent 1500, -1Hit)
DPS 12 Merr-Sonn Mark II repeating blaster rifle (Dantooine, rebel guard) (wt 40,rent 1000, +1 Blaster)
DPS 12 an Artanien blaster (Corellia, Artanian battle droid) (blaster, wt 1, rent 500, +1 Combat)

DPS 12 a commando rifle (Hoth, imperial commando) (ranged, wt 14, rent 1400, +stats)
DPS 12 a sniper rifle (Bakura Kurtzen Village) (ranged, wt 15, rent 400, L30+)

DPS 12 the Clan Eikh'mir ruling staff (Honoghr) (melee, wt 11, rent 4000, +stats)

Brutal Weapons (DPS 15.0 to 17.5)

a SoroSuub Stormtrooper-Issue blaster rifle ([Maw Cluster, ISD Gorgon) (blaster, Wt 14, Rent 1500, -2Hit)
Captain Ashero's blaster (Bakura, Captain Ashero) (blaster, wt 15, rent 2000, +stats)

Green Sniper's sniper rifle (Hoth, Tophalion Research Base) (ranged, Wt 5, Rent 3500, +1Hit)

a sword with an ultra-thin blade (Honoghr) (melee, wt 15, rent 2250, L50+, stats)

Godly Armor (AC 12)

AC 12 - custom armor with rank 1 fabric

a tanpaw hunter's armor (Dustaln, Cordell the Hunter) (on body, wt 12, rent 2500, +1Hit)

Savage Weapons (DPS 18.0)

Merciless Weapons

Ferocious Weapons

Cruel Weapons

Small/Fighter/Bomber Ships

Medium Ships

Large Ships

Capital Ships

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