Character Builds
Simple Creation
You select Race and Primary Class with starting stats pre-assigned.
Your character will automatically level up to level 30.
Advanced Creation
You select Race and Size. You get to set starting stats.
You have to join a Class after you start.
Race
Race determines how much XP it costs to train stats and the maximum value for each stat.
The more stars a Race has for a stat, the cheaper it costs to train.
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-----------------------=< Weapon Proficiencies >=------------------------
Proficiencies are your abilities to fight with certain types of weapons.
You basically start out terrible at all types of fighting, although
some races get bonuses to certain proficiencies. You can train in any
proficiency -- which costs experience -- to improve your ability. Improved
ability means you will hit harder and miss less with a weapon of that
proficiency. Classes do not affect proficiency training.
You train your proficiencies by enabling AUTOPROF and entering combat.
The more you improve, the more it will cost you to keep improving,
but the results are most definitely worth it. Certain attribute stats
help add to your combat damage. The table below summarizes each proficiency.
Weapon Proficiency Attributes Typical Items Utilized
------------------ ----------- -----------------------
Hand to Hand Strength, Dexterity No weapons. Hands and feet.
Blaster Dexterity Blasters and laser weapons.
Ranged Weapons Dexterity Pulse rifles and bowcasters.
Daggers Dexterity, Strength Knives and small blades.
Exotic Dexterity, Strength Force pikes, clubs, swords.
Lightsabers Dexterity, Wisdom Large variety of Lightsabers.
Force Combat Intelligence, Wisdom Kaiburr Crystals.
---------------------=< Revenge of the Jedi MUD >=----------------------
Stats and Classes
-------------------------=< Attribute Stats >=---------------------------
You have seven statistics that you can see using the SCORE command.
These statistics are used for many, many game functions. Statistics
can be raised to a maximum of 300.
Strength [S]
Increases your damage output in physical combat situations and
determines the maximum weight you can carry.
Intelligence [I]
Helps increase your focus and rate of learning a skill at your
guildmaster. Intelligence also reduces the focus cost for spells.
Also increases the power of those that use the Force.
Wisdom [W]
Helps increase healing ability and natural skill improvements. Also
helps with Jedi based combat. (i.e. Lightsabers). Wisdom also reduces focus
cost but to a lesser degree.
Dexterity [D]
Improves your chance to hit land attacks, avoid hits, and increases the
number of items you can carry. Also helps with both physical and
blaster based combat.
Constitution [N]
Adds to hit points and hp regeneration. Also used in determining
resistance to negative effects and how long you can hold your
breath underwater. High constitutions will reduce damage taken while very
low constitutions may increase damage.
Charisma [C]
This helps to stop or delay aggressive mobs from attacking you. It
is also used to determine the maximum number of followers you may
have.
Quickness [U]
Relates directly to how many attacks you have in combat.
Luck [L]
There is at least one other thing that's as powerful as the Force: Luck.
Luck can be the difference between life and death, wealth and poverty,
sickness and health...
The effects of being lucky (or unlucky) are not always immediately apparent.
The rarest of rare magical items may influence your luck, and some races
and guilds have learned how to bend the odds slightly in their favor...
Luck is not a regular statistic. You are not necessarily born lucky or
unlucky. Luck cannot be trained, only influenced momentarily by the
above-mentioned items or spells/skills.
---------------------=< Revenge of the Jedi MUD >=----------------------
Stat presets for Simple Creation:
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page revision: 5, last edited: 11 Jun 2020 02:36