Character Builds

Simple Creation

You select Race and Primary Class with starting stats pre-assigned.
Your character will automatically level up to level 30.

Advanced Creation

You select Race and Size. You get to set starting stats.
You have to join a Class after you start.

Race

Race determines how much XP it costs to train stats and the maximum value for each stat.
The more stars a Race has for a stat, the cheaper it costs to train.

Stars Stat Max Train at 10
10 260 502
9 245 673
8 230 753
7 215 904
6 200 1,005
5 185 1,507
4 170 1,758
3 155 2,010
2 140 2,512
1 125 3,015
Race Racial Skill HP Mana STR INT WIS DEX CON QUI CHA Comments
Human +3 stat stars 6 6 6 6 6 6 6 6 6 Quick learners
Wookie Climb 9 3 10 5 3 5 9 6 1 Good hand-to-hand fighters
Gamorrean Gore 10 3 9 2 2 6 10 6 3 Melee combatants
Ithorian Growl 4 10 2 9 8 3 4 6 5 Force users
Mon Calamari Enhance (Enhance Ship) 4 8 3 10 7 5 3 6 5 Crystal specialists
Rodian Mark 6 5 4 5 5 9 4 7 4 Infravision, better prices
Sullustan Pinpoint (Spacial Awareness) 5 9 4 7 5 8 4 7 2 Space Combat
Twi'lek Dance 7 5 5 4 4 8 5 6 7 Dagger combat
Bothan Access (Bothan spynet) 6 7 4 6 6 7 4 5 6 Cunning
Gungan Tumble (Maneuverability) 8 6 8 3 3 8 7 6 2 Warriors
Zabrak Zabracki Intensity 5 8 4 8 6 6 5 6 3 Force resistant
Trandoshans Sniff 9 3 6 3 4 6 10 7 3 Natural regeneration
Ewoks Blend 5 5 3 3 6 7 5 7 10 Stealthy
Noghri Grapple 7 5 9 3 3 10 5 8 1 Melee and hand-to-hand fighters
Jawa Scavenge 5 6 4 6 5 8 7 8 2 Night vision
Clawdite Shapeshift 7 5 5 5 4 6 6 7 6
Aqualish Maul 8 5 6 4 2 8 8 7 3
Geonosian Fly 4 8 4 7 6 8 6 6 2
Falleen Pheromones 7 5 4 4 5 6 6 5 9
Selkath Harvest Kolto 7 7 4 6 7 6 5 6 3 Healers/medics
Alien None ?? ?? ?? ?? ?? ?? ?? ?? ?? Infravision
-----------------------=< Weapon Proficiencies >=------------------------

Proficiencies are your abilities to fight with certain types of weapons.
You basically start out terrible at all types of fighting, although
some races get bonuses to certain proficiencies.  You can train in any
proficiency -- which costs experience -- to improve your ability.  Improved
ability means you will hit harder and miss less with a weapon of that
proficiency.  Classes do not affect proficiency training.

You train your proficiencies by enabling AUTOPROF and entering combat.

The more you improve, the more it will cost you to keep improving,
but the results are most definitely worth it.  Certain attribute stats
help add to your combat damage.  The table below summarizes each proficiency.

  Weapon Proficiency    Attributes              Typical Items Utilized
  ------------------    -----------             -----------------------
  Hand to Hand          Strength, Dexterity     No weapons. Hands and feet.
  Blaster               Dexterity               Blasters and laser weapons.
  Ranged Weapons        Dexterity               Pulse rifles and bowcasters.
  Daggers               Dexterity, Strength     Knives and small blades.
  Exotic                Dexterity, Strength     Force pikes, clubs, swords.
  Lightsabers           Dexterity, Wisdom       Large variety of Lightsabers.
  Force Combat          Intelligence, Wisdom    Kaiburr Crystals.

---------------------=< Revenge of the Jedi MUD >=----------------------

Stats and Classes

-------------------------=< Attribute Stats >=---------------------------

You have seven statistics that you can see using the SCORE command.
These statistics are used for many, many game functions.  Statistics
can be raised to a maximum of 300.

Strength [S] 
Increases your damage output in physical combat situations and
determines the maximum weight you can carry.

Intelligence [I] 
Helps increase your focus and rate of learning a skill at your
guildmaster.  Intelligence also reduces the focus cost for spells.
Also increases the power of those that use the Force.

Wisdom [W]
Helps increase healing ability and natural skill improvements.  Also
helps with Jedi based combat. (i.e. Lightsabers).  Wisdom also reduces focus
cost but to a lesser degree.

Dexterity [D] 
Improves your chance to hit land attacks, avoid hits, and increases the
number of items you can carry.  Also helps with both physical and
blaster based combat.

Constitution [N] 
Adds to hit points and hp regeneration.  Also used in determining
resistance to negative effects and how long you can hold your 
breath underwater.  High constitutions will reduce damage taken while very
low constitutions may increase damage.

Charisma [C] 
This helps to stop or delay aggressive mobs from attacking you.  It
is also used to determine the maximum number of followers you may
have.

Quickness [U] 
Relates directly to how many attacks you have in combat.

Luck [L]
There is at least one other thing that's as powerful as the Force: Luck.
Luck can be the difference between life and death, wealth and poverty, 
sickness and health...
The effects of being lucky (or unlucky) are not always immediately apparent.
The rarest of rare magical items may influence your luck, and some races
and guilds have learned how to bend the odds slightly in their favor...
Luck is not a regular statistic. You are not necessarily born lucky or
unlucky. Luck cannot be trained, only influenced momentarily by the
above-mentioned items or spells/skills.

---------------------=< Revenge of the Jedi MUD >=----------------------

Stat presets for Simple Creation:

Class STR WIS CON QUI INT DEX CHA
Jedi 40 70 40 40 50 60 40
Medic 40 50 40 40 70 40 60
Smuggler 40 60 40 50 40 70 40
Mercenary 40 40 70 60 40 50 40
Technician 40 40 40 40 60 50 70
Bounty Hunter 40 50 40 70 40 60 40
Stat Mean Variance Above AVG Below AVG
HP 6.45 1.72 Wookie, Gamorrean, Trandoshan, Aqualish Ithorian, Mon Calamari, Geonosian
Focus 5.81 1.94 Ithorian, Geonosian, Mon Calamari, Sullustan, Zabrak Wookie, Gammorrean, Trandoshan
STR 5.25 2.12 Wookie, Gamorrean, Noghri, Gungan Ithorian, Mon Calamari, Ewok
INT 5.25 2.07 Mon Calamari, Ithorian, Zabrak, Geonosian, Sullstan Gamorrean, Gungan, Trandoshan, Ewok, Noghri
WIS 4.9 1.7 Ithorian, Mon Calamari, Selkath (Gamorrean), (Aqualish), Wookie, Gungan, Noghri
DEX 6.8 2.46 Noghri, Rodian (Ithorian), Mon Calamari, Wookie
CON 5.95 1.96 Gamorrean, Trandoshan, Wookie, Aqualish Bothan, Ithorian, Rodian, Sullstan, Mon Calamari
QUI 6.4 0.64 Noghri, Jawa Bothan, Falleen
CHA 4.5 2.48 Ewok, Falleen, Twi'lek Wookie, Noghri
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