Races

Humans

The most abundant race in the galaxy, humans adapt quickly to almost any
environment, location, system, or situation. This makes them capable of
doing almost anything to which they set their minds. They are quick
learners.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 200 200 200 200 200 200 200 200 200

Racial Bonus: +3 Stat stars
Racial Skill: ?

Starting Equipment

Object 'a Human ring with a family crest', Item type: Armor
It can be worn: Inventory Finger 
Item is: NOBITS 
Weight: 0, Value: 0, Rent: 0
AC-apply is 5
Quality: Brand New.
Can affect you as :
   Affects: Charisma by 5
   Affects: Hitpoints by 5

Wookie

Tall, hairy, strong, clever, short-tempered, loyal, kind--and former
slaves--Wookiees are sore losers and highly-capable fighters. Their
great strength and large claws make them especially effective
hand-to-hand combatants.

Chewbacca is a Wookiee.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 245 155 260 185 155 185 245 200 125

Racial Bonus: +7 hand-to-hand
Racial Skill: Climb

Usage: Maul

Wookies are a belligerent species with powerful claws, They can
use these claws to make dangerous and deadly attacks. Since this is a
hand-to-hand skill, you must not be wielding any weapons.

Starting Equipment

Object 'a Wookiee bolt sash', Item type: Bandolier
It can be worn: Inventory About Body 
Item is: !Donate Newbie EQ 
Weight: 1, Value: 0, Rent: 0
This bandolier can hold a max weight of 20
This is a common Bandolier.

Gamorrean

Large, strong, green-skinned, porcine creatures. Not known for their
intelligence, gamorreans have few friends. Their strength, bulk, and
familiarity with axes makes them very effective melee combatants.

Jabba the Hutt's guards are Gamorreans.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 260 140 245 140 140 200 260 200 155

Racial Bonus: +7 melee combat
Racial Skills: Gore, Infravision

Usage: gore <victim>

Any Gamorrean can use its tusks to violently pierce an opponent,
causing significant damage to the target. A target that has been
gored successfully should sustain minor bleeding for awhile.

Starting Equipment

Object 'a Gamorrean shoulder pad', Item type: Armor
It can be worn: Inventory Arms 
Item is: !Donate Newbie EQ 
Weight: 2, Value: 0, Rent: 0
AC-apply is 5
Quality: Brand New.

Ithorian

Also called 'hammerheads,' these tall, graceful, long-necked aliens are
peaceful and wise, hungering for knowledge and new experiences. They can
tap into the Force more quickly than most other races, due to their calm
demeanor.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 170 260 140 245 230 170 170 200 185

Racial Bonus: ?
Racial Skills: Growl

Usage: growl

Ithorian physiology allows them to expand their vocal membranes sending out
sonic shockwaves in the general area. Force sensitive Ithorians have been
known to enhance this ability by applying use of the force, for a small
price, of course.

Starting Equipment:

Object 'an Ithorian peace necklace', Item type: Armor
It can be worn: Inventory Neck 
Item is: !Donate !Sell Newbie EQ 
Weight: 1, Value: 0, Rent: 0
AC-apply is 5
Quality: Brand New.

Mon Calamari

Big-eyed fish-like former slaves, these intelligent warriors are very
organized. Mon Calamari can survive indefinitely underwater. Having been
suppressed by the Empire for many years, they are very good fighters,
especially in regards to the use of Kaiburr crystals.

Admiral Ackbar is a Mon Calamari.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 170 230 155 260 215 185 155 200 185

Racial Bonus: +7 crystal combat?
Racial Skills: Amphibious, Enhance Ship

Usage: enhance

Mon Calamari are known for their piloting and engineering skills. They
built and operate some of the greatest ships in the Rebel Fleet. Using this
skill will allow the player to temporarily boost the power of their ship.
This will result in more damage done during combat, and faster hyperspace
jumps.

Starting Equipment:

Object 'a pair of Mon Calamari work boots', Item type: Armor
It can be worn: Inventory Feet 
Item is: !Donate Newbie EQ 
Weight: 1, Value: 0, Rent: 0
AC-apply is 8
Quality: Brand New.

Rodian

With multifaceted eyes, tapir-like snout, suction cup fingers, and bright-
green skin, these dexterous aliens often work as Bounty Hunters. Rodians
have infravision. They are thrifty and sly, getting better prices on some
goods and services than others.

Greedo was a Rodian.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 200 185 170 185 185 245 185 230 170

Racial Bonus: 25% cheaper rent costs
Racial Skills: Mark, Infravision

Usage: mark <victim>

Rodians have the reputation of being some of the best
Bounty Hunters in the Galaxy. They live, breathe, and
die for the hunt. Rodians have learned to mark their
prey with special chemicals that only they can sense.

Once marked, a Rodian will strike with much greater accuracy
than normal eyesight would allow.

Starting Equipment:

Object 'some leather Rodian gloves', Item type: Armor
It can be worn: Inventory Hands 
Item is: !Donate Newbie EQ 
Weight: 1, Value: 0, Rent: 0
AC-apply is 5
Quality: Brand New.

Sullustan

Stocky, jowled, mouse-eared humanoids with large eyes. They are less tough
than most races, but more nimble and quick. Their talkativeness can annoy
others. They are excellent pilots.

Nien Nunb--copilot of the Falcon at the battle of Endor--is a Sullustan.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 185 245 170 215 185 230 170 215 140

Racial Bonus: ?
Racial Skill: Spacial Awareness

Usage: pinpoint

Sullustans have perfect direction sense and memory, and this allows them to know
where they are at any time. Using this skill will give the player the
hyperspace coordinates of their current location.

Starting Equipment

Object 'a Sullustan flight helmet', Item type: Armor
It can be worn: Inventory Head 
Item is: NOBITS 
Weight: 0, Value: 0, Rent: 0
AC-apply is 8
Quality: Brand New.
Can affect you as :
   Affects: Wisdom by 5
   Affects: Intelligence by 5
   Affects: Focus by 10

Twi'lek

Standard height, clever & somewhat dexterous, Twi'leks are known for their
two head-tail appendages. Their preferred weapons are daggers.

Bib Fortuna, Jabba the Hutt's former majordomo, was a Twi'lek.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 215 185 185 170 170 230 185 200 215

Racial Bonus: +7 dagger combat?
Racial Skill: Dance

Usage: dance <victim>

Few things are as beautiful as a female Twi'lek in motion. Twi'leks have
mastered the art of dance. A Twi'lek is capable of such beautiful dances that
they can sometimes use these moves to distract someone before a fight.

While fighting someone who has witnessed such beauty, the target is
usually very distracted and in awe from the event. This gives the Twi'lek
a much needed advantage at the start of combat.

Starting Equipment

Object 'a Twi'lek ceremonial headtail band', Item type: Armor
It can be worn: Inventory Head 
Item is: !Donate Newbie EQ 
Weight: 1, Value: 0, Rent: 0
AC-apply is 7
Quality: Brand New.

Bothan

Bothans are short, furry humanoids who express themselves through subtle
movements of their fur. Well known for their intelligence-gathering
abilities, they are greedy for power, manipulative and cunning. Because
of this, they are often able to extract themselves from fights and
dangerous situations unharmed.

Bothans have a natural 10% chance to receive an extra QP/SP whenever
they earn one via combat.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 200 215 170 200 200 215 170 185 200

Racial Bonus: ?
Racial Skill: Bothan Spynet

Usage: access (toggles spynet on or off)
Usage: access <item name>

The Bothans are renowned for their information-gathering techniques.
For over 300 years these aliens have been cultivating a vast network
of operatives dedicated to gathering useful data. A bothan who is
accessing the spynet will from time to time recieve information about
goings on in the world. They may also access some restricted material
concerning the status of the Galactic Civil War.

A Bothan may also use their contacts to find various items throughout
the galaxy. In game terms, this provides a free 'locate object' every
20 minutes.

Starting Equipment

Object 'a set of regal Bothan robes', Item type: Armor
It can be worn: Inventory Neck About Body 
Item is: NOBITS 
Weight: 0, Value: 0, Rent: 0
AC-apply is 8
Quality: Brand New.
Can affect you as :
   Affects: Charisma by 5
   Affects: Hitpoints by 5
   Affects: Dexterity by 5

Gungan

Fairly tall, well built humanoids with large ears. They are natural
warriors, and have the strength to match. The Gungans warrior prowess
is reflected in their grand Army. They are also amphibious.

Jar-Jar Binks is Gungan.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 230 185 230 155 170 230 215 185 140

Racial Bonus: ?
Racial Skills: Amphibious, Maneuverability

Usage: Tumble

Gungans are extremely dexterous, since their skeleton is made up of flexible
cartilage rather than hard bone. This allows them to tumble, dodge and evade
attacks easier than other races.

Starting Equipment

Object 'Some Gungan battle greaves', Item type: Armor
It can be worn: Inventory Legs 
Item is: NOBITS 
Weight: 0, Value: 0, Rent: 0
AC-apply is 7
Quality: Brand New.
Can affect you as :
   Affects: Wisdom by 5
   Affects: Hitroll by 1

Zabrak

Mysterious humanoids with vestigial horns, they have well developed
mental powers that allow them to withstand and resist Force attacks.

It is suspected that Darth Maul is a member of the Zabrak race.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 185 230 170 230 200 200 185 200 155

Racial Bonus: ?
Racial Skill: Zabraki Intensity

Usage: intensify

Zabraki are known throughout the galaxy for their ability to focus on the
task at hand. They can focus this intensity improving their ability with the
force. In game terms, this means while using this skill, Zabraks will receive
a slight bonus to both healing and damage spells. Also, the effects of
half-force rooms will not bother them.

Starting Equipment

Object 'some Zabraki leather pants', Item type: Armor
It can be worn: Inventory Legs 
Item is: NOBITS 
Weight: 3, Value: 0, Rent: 0
AC-apply is 7
Quality: Brand New.
Can affect you as :
   Affects: Intelligence by 5
   Affects: Quickness by 5

Trandoshan

Trandoshans are large reptilian humanoids. They are tough and powerfully
built. They are born hunters and very violent. They have an above-normal
regenerative system.

Bossk the bounty hunter is a Trandoshan.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 230 170 230 155 185 170 230 200 155

Racial Bonus: HP Regeneration
Racial Skill: Sniff

Usage: sniff

Trandoshan's have an excellent sense of smell. By sniffing the air, they
can tell if there is anyone or anything in the immediate area.

Starting Equipment

Object 'a Trandoshan trophy belt', Item type: Armor
It can be worn: Inventory Waist 
Item is: NOBITS 
Weight: 8, Value: 0, Rent: 1000
AC-apply is 7
Quality: Brand New.
Can affect you as :
   Affects: Strength by 5
   Affects: Hitroll by 1

Ewok

Ewoks are small, furry humanoids that are native to Endor's moon. While
technologically primitive, they are fierce fighters and their lives as
Hunter-Gatherers have made them extremely stealthy and hard to see.

Wickett is a Ewok.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 185 200 155 155 200 215 185 230 260

Racial Bonus: ?
Racial Skill: Blend

Usage: blend

Because of their small size and natural dark fur color, Ewoks
are able to blend into their surroundings in certain places.

In game terms this gives them a chance to dodge while active.

Starting Equipment

Object 'an Ewok traditional headpiece', Item type: Armor
It can be worn: Inventory Head 
Item is: NOBITS 
Weight: 8, Value: 0, Rent: 1000
AC-apply is 7
Quality: Brand New.
Can affect you as :
   Affects: Intelligence by 5
   Affects: Hitroll by 1

Noghri

Noghri are hairless, grey-skinned biped who are extremely strong, agile
and sinewy. They are well skilled at both melee and hand-to-hand combat,
but they are somewhat frail due to years of exposure to dangerous
chemicals on their homeworld.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 215 185 245 155 155 260 185 230 125

Racial Bonus: +6 melee combat
Racial Skill: Grapple

Usage: grapple <victim>

Grappling an opponent allows you to get an upper hand at the beginning of combat,
knocking them off of their feet and giving you a chance to strike first.

NOTE: Grapple cannot be used with a wielded weapon!

Starting Equipment

Object 'a Noghri honor patch', Item type: Armor
It can be worn: Inventory Patch 
Item is: NOBITS 
Weight: 1, Value: 0, Rent: 0
AC-apply is 6
Quality: Brand New.
Can affect you as :
   Affects: Dexterity by 5
   Affects: Hitpoints by 5

Jawa

Jawas are meter-tall humanoids completely hidden behind rough, hand-woven
robes. Their faces are concealed within the dark folds of a cowl, from
which peer their sickly glowing yellow eyes. The Jawas are a scavenger
species. Jawas have evolved several important survival traits, such as
exceptional night vision, and a strong immune system. Jawas have a foul
stench and are liked by few.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 185 200 170 200 185 230 215 230 140

Racial Bonus: ?
Racial Skills: Infravision, Scavenge

Usage: scavenge <corpse>

Jawas make a living scavenging wreckage and leftovers for
useful parts and supplies, for resale or personal use.
As such Jawas have developed the uncanny instinct
for finding those hidden items on a body that might
otherwise go overlooked.

Starting Equipment

Object 'a Jawa robe', Item type: Armor
It can be worn: Inventory About Body 
Item is: NOBITS 
Weight: 8, Value: 0, Rent: 0
AC-apply is 8
Quality: Brand New.
Can affect you as :
   Affects: Dexterity by 5
   Affects: Hitpoints by 5

Clawdite

Clawdites are a genetic, shape-shifting, offshoot of the humanoid natives
of Zolan. When in their natural state, they are identical to other
Zolanders. They can change their skin and, to some extent, their bodily
configuration, but, they cannot alter their mass.

The Bounty Hunter Zam Wesell is a Clawdite.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 215 185 185 185 170 200 200 215 200

Racial Bonus: ?
Racial Skill: Shapeshift

Usage: shift <race>

Clawdites have the natural ability to change their skin,
and to some extent, their bodily configuration.
Clawdites cannot change mass or skeletal structure using
this ability, and as such they are limited to what races
they can shapeshift into.

The following is the list of races Clawdites may attempt to change into:
Human: +5 All Stat
Gungan +30 Dexterity
Gamorrean: +30 Constitution
Aqualish: +30 Strength
Mon Calamari: +30 Wisdom
Falleen: +30 Charisma
Sullustian: +30 Quickness
Bothan: +30 Intelligence
Zabrak: +100 Focus
Trandoshan: +100 Hit Points
Noghri: +15 Damage

Note: shapeshifting into another race gives Clawdites a slight advantage
In game terms this means you get a bonus based on what race you shift into

Starting Equipment

Object 'a Clawdite shifting cloak', Item type: Armor
It can be worn: Inventory About Body 
Item is: NOBITS 
Weight: 0, Value: 0, Rent: 0
AC-apply is 9
Quality: Brand New.
Can affect you as :
   Affects: Wisdom by 5
   Affects: Dexterity by 5
   Affects: Hitpoints by 5

Aqualish

A humanoid species from the planet Ando, Aqualish have some superficial
properties both aquatic and arachnid. They have hair-lined faces with
large, glassy eyes and mouths dominated with inwardly-pointing tusks.

Ponda Baba was an Aqualish.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 230 185 200 170 140 230 200 215 155

Racial Bonus: ?
Racial Skills: Amphibious, Climb

Usage: Climb

Aqualish, even though a water race, have adapted their claws to climbing.

Climbing takes a bit of concentration and is very taxing.

Starting Equipment

Object 'a pair of Aqualish boots', Item type: Armor
It can be worn: Inventory Feet 
Item is: NOBITS 
Weight: 0, Value: 0, Rent: 0
AC-apply is 7
Quality: Brand New.
Can affect you as :
   Affects: Intelligence by 5
   Affects: Hitpoints by 5

Geonosian

Geonosians are an insectoid race with a hard, chitinous exoskeleton,
elongated faces, and multi-jointed limbs. Geonosians are adept at
mechanical construction and are responsible for the construction of
some of the largest feats of engineering ever witnessed.

Poggle the Lesser is a Geonosian.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 170 230 170 215 200 230 200 200 140

Racial Bonus: ?
Racial Skill: Fly

Flying is an ability desired by many races and species and possessed by a
select few. Toydarians, Qom Qae, and a few other races have wings or the
ability to levitate off the ground. For other species such as mynocks and
beldons it comes naturally. There are Force-enabled items that one can find
which will give you the ability to levitate for a few ticks. This is useful
for traversing rough terrain without losing as many movement points.

If your race has the fly intrinsic or a fly skill, type: FLY

> fly
Paralyse begins to levitate!

> fly
You float gently to the ground.

Short range attack types such as vibroblades will have difficulty landing
on a flying target unless the attacker is also flying.

NOTE: Flying and entering space are incompatible. You must stop flying
before going into a space area. You also cannot sleep while flying.

Starting Equipment

Object 'a Geonosian neckguard', Item type: Armor
It can be worn: Inventory Neck 
Item is: NOBITS 
Weight: 0, Value: 0, Rent: 0
AC-apply is 7
Quality: Brand New.
Can affect you as :
   Affects: Wisdom by 5
   Affects: Hitroll by 1

Falleen

The Falleen are exotic, reptilian humanoids with scaled skin, cold blood,
and pigmentation that alters according to mood. Falleen have exceptional
lung capacity, allowing them to stay submerged for prolonged periods. The
Falleen are long-lived, with life spans averaging 250 standard years.

Prince Xizor is a Falleen.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 215 185 170 170 185 200 200 185 245

Racial Bonus: ?
Racial Skills: Amphibious?, Pheromones

Usage: exude

Falleen are an exotic species, and they are among the most beautiful of all
humanoid species. Combine this with their ability to exude pheromones and they
can be extremely attractive. This allows them to draw mobs of the opposite sex
to their current location from surrounding rooms.

Starting Equipment

Object 'a Falleen mood ring', Item type: Armor
It can be worn: Inventory Finger 
Item is: NOBITS 
Weight: 0, Value: 0, Rent: 0
AC-apply is 5
Quality: Brand New.
Can affect you as :
   Affects: Hitroll by 1
   Affects: Charisma by 5

Selkath

Selkath are an sentient aquatic species, native to the ocean-covered
planet of Manaan. They are not only skilled swimmers, but also gifted
healers and medics. Manaan is the only naturally occurring source of
kolto--a healing liquid--in the galaxy, and Selkath have developed
advanced techniques for treating the wounded, and extracting medical
supplies from ordinary things. It also doesn't hurt that they can be
pretty handy in a fight.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max 215 215 170 200 215 200 185 200 155

Racial Bonus: ?
Racial Skills: Amphibious, Harvest Kolto

Usage: harvest

Harvesting Kolto allows a Selkath to heal some of their wounds using
the flora. Kolto is more abundant underwater and improves the quality of the heal.

The harvest takes time to grow and limits your attempts to gather more.

Starting Equipment

Object 'some Selkath harvesting gloves', Item type: Armor
It can be worn: Inventory Hands 
Item is: Newbie EQ 
Weight: 2, Value: 10000, Rent: 100
AC-apply is 6
Quality: Brand New.
Can affect you as :
   Affects: Intelligence by 5
   Affects: Hitpoints by 5

Alien

All alien species besides the specifically named races. These include:
Hutts, Gotals, Porgs, and many others. Aliens are found in any and all
professions. Many aliens have unique sensory capabilities.

Stats HP Focus STR INT WIS DEX CON QUI CHA
Max ?? ?? ?? ?? ?? ?? ?? ?? ??

Racial Bonus: ?
Racial Skill: Infravision

Starting Equipment

Object 'an alien clan bracer', Item type: Armor
It can be worn: Inventory Wrist 
Item is: !Donate Newbie EQ 
Weight: 1, Value: 0, Rent: 0
AC-apply is 6
Quality: Brand New.
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