Hoth

JUMP 282

Hoth was the sixth planet of the remote Hoth system. A desolate world covered with ice and snow, located in the Anoat sector, a rarely-traveled portion of the Outer Rim Territories, it became famous as the one-time location of the Alliance to Restore the Republic's Echo Base during the Galactic Civil War. The base was discovered by the Empire in 3 ABY, precipitating the Battle of Hoth, a major engagement during which the Rebels suffered heavy casualties and lost Echo Base.

Sub-zones

To-phalion Research Base (midbie)

Cavrilhu Pirate Base (midbie)

Hoth Asteroid Field (30 to 50)

Safe to explore, but don't land on the Huge Asteroid

----------------------=< Hoth - Asteroid Field >=-----------------------
                                             ___
                                            /d_/ d to Cavrilhu
     ___                                    _/_
    /__/-----------------------------------/c_/--,          
    _/_                                /   _/_   /   ___  ___  ___  ___
   /__/             ___                `--/b_/<-`   /__/-/__/-/a_/-/d_/
   _v_   ___        \8_\  Deep      ___  _/_  ___   /               |
  /1_/>E/2_/        ^  | Space     /__/-/__/-/__/--`          d to Hoth
        _v_   ___   |  | _/_       _/_   /
       /3_/>E/4_/   |  v/9_/   ,--/__/--`
             _v_  __|   _/_  _/_  _/_
    Huge    /5_/-/6_/  /__/-/d_/-/__/ d to To-phalion Base
  Asteroid       _V_
                /7_/

    Going up from Hoth goes to Deep Space, down to Echo Base
    Any other direction from Hoth goes to a
    b = going west from b goes to c
    c = going east from c goes to b

    Huge Asteroid has one-way connections going south or east
        1 to 5 are rooms in the Huge Asteroid
        6 = going up from 6 goes to 8 (one-way)
        8 = going down from 8 goes to 9 (one-way)
    7 = you get trapped in a room with many aggy mobs + aggy highbie

---------------------=< Revenge of the Jedi MUD >=----------------------

P03 tiny asteroid (aggy) (masked)
P03 mynock
P05 larger asteroid (hidden) (aggy) (masked)
P09 small asteroid (aggy) (masked)
P30 TIE Interceptor

The Huge Asteroid

Area 1: P03 Tiny Asteroid (aggy) (masked)
Area 2: P09 Small Asteroid (aggy) (masked)
Area 3: P17 Space Pirate
Area 4: P27 giant space lizard
Area 5: P45 baby space worm (aggy), (speckled medical bottle) (Gamorrean gauntlets)
Area 6: P19 TIE Bomber x2, P19 TIE Fighter
Exit the Huge Asteroid by going UP
Go into the Cave by going South

Cave - locked room
Bring a distress probe if you plan on escaping
A TIE Interceptor breaks formation and advances to intercept you!
A TIE Interceptor breaks formation and advances to intercept you!
You notice a mynock flying around, hoping to chew some power cables.
You notice a mynock flying around, hoping to chew some power cables.
You notice a mynock flying around, hoping to chew some power cables.
The Giant Space Worm waits for its next meal to fly in its belly.
…it glows with the power of the force!

P03 mynock
P39 TIE Interceptor
P67 Giant Space Worm

Hoth Surface Map

-------------------------=< Hoth - Full Map >=--------------------------

                      _____________________
                     /                    /    Battlefield is 4N from
                    /                    /      the Landing Fields
                   /                    /
                  /    Battlefield     /    The Snow Fields outside
                 /                    /      Echo Base have some mazy
                /                    /       connections
               /                    /  
              /____________________/     Wandering around the northeast  
             //                           part of the snow fields can
            //_________  __________       randomly lead you into the
           ///Landing /-/         /       Wampa Caves 
          ///_Fields_/-____  !!! /      
         /   -------/  ---/     /       Direct path to Wampas is 1E, 6S
        /          /  / Snow   /         then go East from the Landing
       /  Snow    /  / Fields /
      /  Fields  Echo L      /--> Wampas
     /           Base       /
    /             /________/         
   /_____________/  /
                   Ice     Direct path to the Ice Valley is 3E, then go
                 Valley     south from the landing

---------------------=< Revenge of the Jedi MUD >=----------------------

Echo Base

------------------------=< Hoth - Echo Base >=--------------------------

      up to Power Generator
                __ 
               /u/
              /_/           __   
             /_/         __/_/_  __ c = command center, Princess Leia
            /_/         /_/_/_/ /c/
           /_/__________/  __  _/       __  __
          /_/_/_/_/_/_/_/ /_/=/_/      /_/ /_/
                   __/_/__/______  __  _=  _=  __
                  /_/_/_/_/_/_/_/-/_/-/_/-/_/-/_/
                 _/__      /_/___    _/  _/
                /_/_/     /_/_/_/   /_/ /_/
               /_/_      __   /
                      __/_/  /
              ____   /_/_/__/__  __
 Ice     __  /_/_/__  /_/_/_/_/=/u/--> to Snow Plain
Slope <-/1/-/_/_//_/ /_/_/_/    _/  
           /2/_/ /        /    /_/>e 
                /        /      
              _/ __ __ _/       u to Hoth Asteroid Field
             /_//_//_//_/       1 = going east from 1 goes to 2
        __   /
       /_/--`  
       /
  to Snow Plain

---------------------=< Revenge of the Jedi MUD >=----------------------
   Min. 1st Qu.  Median    Mean 3rd Qu.    Max. 
   4.00   19.50   22.00   23.67   30.00   48.0

L04 Repair droid
L06 R2 Astromech droid
L06 rebel, (protective vest, basic body) (snow gloves, basic), (snow blaster, mod) (snow cap, basic) (snow uniform, basic)
L19 rebel lieutenant, (white boots, basic)
L22 snow speeder pilot, (leather pants, basic), (leather gloves, weak)
L20 Launch Controller
L20 mechanic
L20 technician
L20 Air controller, (energy shield, weak) (fur coat, mod body)
L20 Tenk Lenso
L22 Tarrin Datch, (deretta's destroyers uniform, mod body)
L26 Zev Seneca (sheet of processed chromium)
L28 Hobbie Klivian, (chipped fragment of high quality glass) (ecliptic evaders uniform, mod body)
L30 deck officer
L40 Senior Controller
L48 Major Derlin

L24 animal handler, (smelly gloves, mod)
L28 Tauntaun

L30 navigator (a pocket calculator)

Object 'a pocket calculator', Item type: Other
It can be worn: Inventory Hold 
Item is: Humming 
Weight: 5, Value: 1230, Rent: 230
Can affect you as :
   Affects: Intelligence by 1

L16 surgical droid
L16 medical assistant droid
L32 Chief Medical Doctor, (bacta pad) (medpack)

L16 K-3PO
L28 rebel officer, (officer's cap, basic) (snow rifle, mod ranged) (cold iron wristguard, basic wrist) (leather vest, mod body)
L32 controller, (headset, basic comlink)
L32 Ion Cannon Gunner, (ice ring) (cold headset, mod)
L34 rebel captain, (laser rifle, powerful ranged) (white boots, basic)

What/80 Princess Leia!! (white vest) (hairpin)
A2E/70 General Rieekan!! (general's coat) (grandma's scarf)

Object 'Leia's blaster', Item type: Weapon
It can be worn: Inventory Wield Hold One Handed 
Item is: Glowing Magic 
Weight: 4, Value: 29000, Rent: 1780
Damage Dice is '4D6' for an average per-round damage of 14.0.
Combat type: Blaster Combat
Can affect you as :
   Affects: Hitroll by 3
Object 'a hairpin', Item type: Armor
It can be worn: Inventory Head 
Item is: Magic 
Weight: 1, Value: 23000, Rent: 1200
AC-apply is 6
Quality: INDESTRUCTABLE
This hairpin improves the Politician's Raise Funds skill.
Can affect you as :
   Affects: Intelligence by 8
   Affects: Charisma by 10
   Affects: Armor by -6

Object 'a white vest', Item type: Armor
It can be worn: Inventory On Body 
Item is: NOBITS 
Weight: 13, Value: 23000, Rent: 1560
AC-apply is 9
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Charisma by 10
   Affects: Wisdom by 6
   Affects: Intelligence by 6
Object 'a general's coat', Item type: Armor
It can be worn: Inventory On Body 
Item is: NOBITS 
Weight: 20, Value: 21800, Rent: 1000
AC-apply is 8
Quality: Brand New.

Object 'grandma's scarf', Item type: Armor
It can be worn: Inventory Neck 
Item is: NOBITS 
Weight: 9, Value: 8700, Rent: 760
AC-apply is 7
Quality: Brand New.
Can affect you as :
   Affects: AGE by 8
Object 'an ice ring', Item type: Armor
It can be worn: Inventory Finger 
Item is: NOBITS 
Weight: 2, Value: 700, Rent: 300
AC-apply is 2
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Wisdom by 1

Object 'a cold headset', Item type: Armor
It can be worn: Inventory Head 
Item is: NOBITS 
Weight: 10, Value: 5000, Rent: 750
AC-apply is 5
Quality: INDESTRUCTABLE

Object 'a cold iron wristguard', Item type: Armor
It can be worn: Inventory Wrist 
Item is: NOBITS 
Weight: 6, Value: 6000, Rent: 960
AC-apply is 4
Quality: Brand New.
This item has un-specified special functions attached to it.
Object 'a laser rifle', Item type: Weapon
It can be worn: Inventory Wield 
Item is: Humming 
Weight: 15, Value: 18020, Rent: 1022
Damage Dice is '3D6' for an average per-round damage of 10.5.
Combat type: Ranged Combat
Object 'a snow rifle', Item type: Weapon
It can be worn: Inventory Wield 
Item is: Humming 
Weight: 13, Value: 2300, Rent: 250
Damage Dice is '2D7' for an average per-round damage of 8.0.
Combat type: Ranged Combat
Object 'a snow blaster', Item type: Weapon
It can be worn: Inventory Wield One Handed 
Item is: Humming 
Weight: 6, Value: 1000, Rent: 100
Damage Dice is '2D5' for an average per-round damage of 6.0.
Combat type: Blaster Combat
Object 'an ecliptic evaders uniform', Item type: Armor
It can be worn: Inventory On Body 
Item is: NOBITS 
Weight: 14, Value: 7880, Rent: 250
AC-apply is 6
Quality: Brand New.
Can affect you as :
   Affects: Movement by 5
Object 'a cold iron wristguard', Item type: Armor
It can be worn: Inventory Wrist 
Item is: NOBITS 
Weight: 6, Value: 6000, Rent: 960
AC-apply is 4
Quality: Brand New.
This item has un-specified special functions attached to it.
Object 'a cold headset', Item type: Armor
It can be worn: Inventory Head 
Item is: Comlink 
Weight: 10, Value: 5000, Rent: 750
AC-apply is 5
This object has Comlink Capability.
Quality: INDESTRUCTABLE
Object 'a warm fur coat', Item type: Armor
It can be worn: Inventory On Body 
Item is: NOBITS 
Weight: 16, Value: 1450, Rent: 190
AC-apply is 5
Quality: Brand New.
Object 'a leather vest', Item type: Armor
It can be worn: Inventory On Body 
Item is: Magic 
Weight: 6, Value: 5000, Rent: 500
AC-apply is 6
Quality: INDESTRUCTABLE
Object 'a pair of smelly gloves', Item type: Armor
It can be worn: Inventory Hands 
Item is: !Donate 
Weight: 8, Value: 3456, Rent: 560
AC-apply is 6
Quality: Brand New.
Can affect you as :
   Affects: Charisma by -3
   Affects: Constitution by -1

Power Generator and Landing Field

----------------------=< Hoth - Landing Field >=------------------------

                            Battlefield
               _/_  _/_
              /__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/_
              _/_  _/_
             /__/-/__/- 
             _/_  _/_
            /__/-/__/-  
            _/_  _/_              Snow Plains
           /__/-/__/-
           _/_  _/_
          /__/-/__/-
          _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_
         /__/-/__/-/L_/-/L_/-/L_/-/L_/-/L_/-/L_/-/L_/-/L_/-
         _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_
        /__/-/__/-/L_/-/L_/-/__/-/__/-/__/-/__/-/__/-/L_/-
        _/_  _/_  _/_  _/_  ___  _/_  ___  ___  _/_  _/_
       /__/-/__/-/L_/-/__/ /G_/-/d_/-/G_/-/G_/ /__/-/L_/-   Snow Plans
       _/_  _/_  _/_  _/_  _/_  _/_  ___  ___  _/_  _/_
      /__/-/__/-/L_/-/__/-/IC/-/__/-/__/-/__/-/L_/-/L_/-
      _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_
     /__/-/__/-/L_/-/L_/-/L_/-/L_/-/L_/-/L_/-/L_/-/L_/-
     _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_  _/_
    /__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-
    _/_  _/_       _/_  ___  ___  ___  ___  ___  ___  ___  ___  ___  _/_
   /__/-/__/      /__/-/__/-/__/-/__/-/__/-/__/-/__/ /__/-/__/-/__/-/__/-
    /    /         /    /    /    /    /    /    /    /    /    /    /

                               Snow Plains

        L = Landing Field     IC = Ion Cannon     G = Power Generator
                      d = north tunnel of Echo Base

---------------------=< Revenge of the Jedi MUD >=----------------------

up from north entrance of Echo Base

L16 Rebel Guard, (winter scarf, weak)

L58 Imperial commando (commando armor, superior) (commando rifle, vicious ranged)

L78 Lieutenant Faraday

Object 'a commando helmet', Item type: Armor
It can be worn: Inventory Head 
Item is: NOBITS 
Weight: 5, Value: 9800, Rent: 800
AC-apply is 7
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Hitroll by 1

superior

Object 'commando arm guards', Item type: Armor
It can be worn: Inventory Arms 
Item is: NOBITS 
Weight: 11, Value: 9800, Rent: 900
AC-apply is 7
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Hitpoints by 5
    vicious
Object 'a commando rifle', Item type: Weapon
It can be worn: Inventory Wield 
Item is: NOBITS 
Weight: 14, Value: 13780, Rent: 1200
Damage Dice is '4D5' for an average per-round damage of 12.0.
Combat type: Exotic Combat
Can affect you as :
   Affects: Hitroll by 2
   Affects: Exotic Weapon Ability by 2

superior

Object 'commando leg guards', Item type: Armor
It can be worn: Inventory Legs 
Item is: NOBITS 
Weight: 6, Value: 9800, Rent: 800
AC-apply is 7
Quality: INDESTRUCTABLE
Can affect you as :
   Affects: Movement by 10

Rebel Landing Field

   Min. 1st Qu.  Median    Mean 3rd Qu.    Max. 
  10.00   17.50   20.00   20.29   23.50   30.00

around the Power Generator and Ion Cannon
L10 badly wounded rebel
L15 wounded rebel (pressure bandage)
L20 rebel looking for transport
L20 rebel medic (field medic kit)
L22 rebel (a rebel is here, on patrol)
L25 sergeant
L30 tauntaun rider (winter patrol rifle, powerful, ranged)

Object 'a pressure bandage', Item type: One Time Device
It can be worn: Inventory Head Legs Hands Wrist Hold 
Item is: NOBITS 
Weight: 3, Value: 350, Rent: 35
This One Time Device casts:  cure serious
Object 'a winter patrol blaster', Item type: Weapon
It can be worn: Inventory One Handed 
Item is: NOBITS 
Weight: 8, Value: 1200, Rent: 100
Damage Dice is '2D6' for an average per-round damage of 7.0.
Combat type: Blaster Combat

Battlefield

north of the Landing Field
explored at L51, all mobs are A2E

-----------------------=< Hoth - Battlefield >=-------------------------

    C = jump/scale/climb into the Command Walker

    Going north just loopbacks

     o  o  o  o  o  o  o  o  o  o  o  o  o  o  o  o  o  o  o  o
    |_||_||_||E||_||E||_||E||_||_||_||_||_||_||E||_||_||_||_||_|
    |_||_||E||W||_||C||_||_||_||_||_||_||_||_||E||E||_||_||_||_|
    |_||E||_||W||_||W||E||W||_||_||_||E||_||W||_||_||_||_||_||_|
    |_||_||W||W||_||W||E||W||_||_||_||W||_||W||_||E||E||_||_||_|
    |_||_||W||_||_||W||W||W||_||_||_||W||_||W||_||_||_||_||_||_|
    |_||_||W||E||_||_||W||_||E||_||_||W||_||E||_||_||_||_||_||_|
    |_||_||_||_||_||_||W||_||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||S||_||_||S||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||_||_||S||_||_||_||_||_||_||_||_||S||_||_||_||_|
    |_||_||S||_||_||_||S||_||S||_||_||_||_||_||_||_||_||S||_||_|
    |_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||_||R||_||_||_||_||_||R||_||_||_||_||_||R||_||_|
    |_||R||R||R||R||R||R||R||R||R||R||R||R||R||R||R||R||R||R||_|
    |_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_|
    |_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_|
     |  |
      4S         E = Empire   W = Walker   S = snowspeeder    R = Rebel

    going 4s from the two columns on the west goes to the landing fields

---------------------=< Revenge of the Jedi MUD >=----------------------
   Min. 1st Qu.  Median    Mean 3rd Qu.    Max. 
  10.00   12.00   16.00   19.56   18.00   50.00

L10 rebel soldier
L12 gun turret operator
L14 rebel sergeant
L18 rebel lieutenant
L18 Corporal Kelsome
L28 Colonel Firest

L10 snow trooper (assists), (winter weather pistol, mod)
L16 snow trooper captain (assists), (Imperial snow rifle, powerful, ranged)

L50 AT-ST Walker

snow trooper loot:
(snow trooper armor, mod)
(snow trooper gloves, basic)
(snow trooper arm plates, basic)
(snow trooper helmet, basic)
(snow trooper leggings, basic)
(snow trooper boots, basic)

Command Walker

1) Jump/scale/climb into the command walker
2) Need key from General Veers to get into the walker armory

L10 engineer

Command Walker Upper Level

L10 snow trooper
L16 snow trooper captain

L20 Lieutenant Haraway
L20 Lieutenant Feldar
L20 Lieutenant Duros

A2E/45 Captain Nyrox
What/L55/75 General Veers, (Veers Combat Helmet) (walker armory keycard)

lieutenants carry (officers blaster)

Object 'Veers Combat Helmet', Item type: Armor
It can be worn: Inventory Head 
Item is: Magic !Good 
Weight: 9, Value: 40000, Rent: 1600
AC-apply is 9
Quality: INDESTRUCTABLE
This armor has a level 2 system mount
 Thermal Scanners
 Integrated Shiplink
Special: When worn this helmet increases damage of the Assault skill.
Can affect you as :
   Affects: Vehicle Hitroll by 2
   Affects: Repair by 1
   Affects: All Stats by 3
Object 'an Imperial snow rifle', Item type: Weapon
It can be worn: Inventory Wield 
Item is: NOBITS 
Weight: 12, Value: 3000, Rent: 300
Damage Dice is '3D5' for an average per-round damage of 9.0.
Combat type: Ranged Combat
Object 'a winter weather pistol', Item type: Weapon
It can be worn: Inventory Wield One Handed 
Item is: NOBITS 
Weight: 5, Value: 500, Rent: 50
Damage Dice is '2D5' for an average per-round damage of 6.0.
Combat type: Blaster Combat
Object 'snow trooper armor', Item type: Armor
It can be worn: Inventory On Body 
Item is: NOBITS 
Weight: 12, Value: 640, Rent: 60
AC-apply is 5
Quality: INDESTRUCTABLE
Object 'a snow trooper helmet', Item type: Armor
It can be worn: Inventory Head 
Item is: NOBITS 
Weight: 10, Value: 340, Rent: 30
AC-apply is 3
Quality: INDESTRUCTABLE
Object 'snow trooper arm plates', Item type: Armor
It can be worn: Inventory Arms 
Item is: NOBITS 
Weight: 10, Value: 340, Rent: 30
AC-apply is 4
Quality: INDESTRUCTABLE
Object 'snow trooper gloves', Item type: Armor
It can be worn: Inventory Hands 
Item is: NOBITS 
Weight: 4, Value: 340, Rent: 30
AC-apply is 3
Quality: INDESTRUCTABLE
Object 'snow trooper leggings', Item type: Armor
It can be worn: Inventory Legs 
Item is: NOBITS 
Weight: 10, Value: 340, Rent: 30
AC-apply is 4
Quality: INDESTRUCTABLE
Object 'snow trooper boots', Item type: Armor
It can be worn: Inventory Feet 
Item is: NOBITS 
Weight: 8, Value: 340, Rent: 35
AC-apply is 4
Quality: INDESTRUCTABLE

Snow Plains of Hoth

--------------------=< Hoth - Snow Plains of Hoth >=--------------------

                                   Battlefield
                 /_/_//_/_________________________________________
                /_/_//_/
               /_/_//_/
              /_/_//_/__________________
             /_/_//_//                 /---------------/. . . . . . . . . . . /
            /_/_//_//   ________      /---------------/. . . . . . . . . . . /
           /_/_//_//   /_/_/_/_/     /---------------/. . . . . . . . . . . /
          /_/_//_//   /_/           /---------------/. . . . . . . . . . . /
         /_/_//_//                 /---------------/. . . . . . . . . . . / 
        /_/_//_//_________________/---------------/_______   / . . . . . /
       /_/_//_//_/_/_/_/_/_/_/_/_/---------------/_/_/_/_/--/ . . . . . /
      /_/_//_/ / North Ridge                    _______/   /___________/
     /_/_//_/ /                                /_/_/_/_/--/_/_/_/_/_/_/
    /_/_//_/ /                        Rocky   /_/. . .     . . . . . /
   /_/_//_/ /  North Ridge            West   /_/. . .     . . . . . /
  /_/_//_/_/____________              Ridge /_/_________           /
 /_/_//_//_/_/_/_/_/_/_/                   /_/_/_/_/_/S/ . . . .  /
 . . . . . . . . .  /_/                   /_/. . . . .  . . . .  /
  . . . . . . . .  /_/East               /_/. . . . . . . . . . /
 . . . . . . . .  /i/ Ridge             /_/. . . . . . . . . . /
. . . . . . . .  /i/->           ______/_/. . . . . . . . . . /
 . . . . . . .  /i/        <-/L//_/_/_/_/. . . . . . . . . . / L = landing
. . . . . . .  /_/  Echo    /_E/_/. . . . . . . . . . . . . /
 . . . . . .  /_/   Base      /_/. . . . . . . . . . . . . /
. . . . . .  /_/    /        /_/. . . . . . . . . . ______/ x = Snow Drift
 . . . . .  /_/____/________/_/_/_/_/_/_/_/_/_/_/_//x/x/x/  
  . . . .  /_/_/_/_/_/_/_/_/_/. . . . . . . . . . /x/x/x/--> Wampas
 . . . . . . . . . . . .  /_/. . . . . . . . . . . /x/x/ 
  . . . . . . . . . . .  /_/. . . . . . . . . . . . /_/
. . . . . . . . . .  __ /_/______ . . . . . . . .  /_/
 . . . . . . . . .  /_//X//_/_/_//_/_/_/_/_/_/_/_//_/
. . . . . .  ______/e/   /_/_/_/<- Near the Ice Valley
 . . . . . ./S/_/_/e/    / / /                            
  . . . . . . .  /e/   Ice Valley
/_/_/_/_/_/_/_/_/e/                     S = Taun Taun Stampede!!
                                        e = going east goes to X

---------------------=< Revenge of the Jedi MUD >=----------------------

L22 rebel (a rebel is here, on patrol)
L28 tauntaun

Wampa Cave, Ice Valley

--------------------=< Hoth - Wampas and Ice Valley >=-------------------

  . . . . . . . .  /_/East               /_/. . . . . . . . . . /
 . . . . . . . .  /i/ Ridge             /_/. . . . . . . . . . /
. . . . . . . .  /i/->           ______/_/. . . . . . . . . . /
 . . . . . . .  /i/        <-/L//_/_/_/_/. . . . . . . . . . / L = landing
. . . . . . .  /_/  Echo    /_E/_/. . . . . . . . . . . . . /
 . . . . . .  /_/   Base      /_/. . . . . . . . . . . . . /
. . . . . .  /_/    /        /_/. . . . . . . . . . ______/ x = Snow Drift
 . . . . .  /_/____/________/_/_/_/_/_/_/_/_/_/_/_//x/x/x/  
  . . . .  /_/_/_/_/_/_/_/_/_/. . . . . . . . . . /x/x/x/--> Wampas
 . . . . . . . . . . . .  /_/. . . . . . . . . . . /x/x/ 
  . . . . . . . . . . .  /_/. . . . . . . . . . . . /_/
. . . . . . . . . .  __ /_/______ . . . . . . . .  /_/
 . . . . . . . . .  /_//X//_/_/_//_/_/_/_/_/_/_/_//_/
. . . . . .  ______/e/   /_/_/_/<- Near the Ice Valley
 . . . . . ./S/_/_/e/    / / /                            
  . . . . . . .  /e/   Ice Valley
/_/_/_/_/_/_/_/_/e/

---------------------=< Revenge of the Jedi MUD >=----------------------

Ice Gorge aka Wampa Caves (very dangerous)

-------------------------=< Hoth - Wampa Cave >=------------------------

    4N and 2W from Camp site to landing area
                                                         ___  ___  ___
                                                        /__/-/__/-/!_/
                                                   ___  _/_  _/_
                         Snow Drifts              /__/-/__/-/__/
                         ___  ___  ___            _/_       _/_
    6W to Cammp site <--/__/-/__/-/__/           /__/      /__/
                        _/_  _/_  _/_  ___  ___  _/_  ___  _/_  ___
                       /__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/-/__/
                            _/_  _/_                           _/_
                           /__/-/__/      Wampa Caves         /__/
                                        ! = One-Armed Wampa   _/_
                                                             /__/

---------------------=< Revenge of the Jedi MUD >=----------------------

east and south from the Landing Pad
exact directions are ENTER, D, 10E and 5S

L50 wampa (masked) (aggy)
L58 One-Armed Wampa (horns of a wampa) (Wampa Paw)

Object 'a Wampa Paw', Item type: Weapon
It can be worn: Inventory Wield 
Item is: Unmaskable !Tech 
Weight: 17, Value: 50, Rent: 1500
Damage Dice is '2D16' for an average per-round damage of 17.0.
Combat type: Melee Combat
Can affect you as :
   Affects: Melee Combat by 3

Object 'horns of a wampa', Item type: Armor
It can be worn: Inventory Head Hands 
Item is: !Donate 
Weight: 8, Value: 100, Rent: 1000
AC-apply is 7
Quality: Brand New.
Can affect you as :
   Affects: Strength by 8
   Affects: All Stats by 3
   Affects: Hand to Hand Combat by 5

Ice Valley and Lichen Caves

-------------------------=< Hoth - Ice Valley >=------------------------

    6N to Camp Site
         _/_  ___  ___
        /__/-/__/-/__/
        _/_  _/_  _/_
       /__/ /__/ /__/
       _/_  _/_        Valley of Ice
      /__/ /__/
      ___  _/_  ___  ___  ___
     /__/-/__/-/__/-/__/-/__/  Dead Geyser
     _/_  _/_   /   _/_  _/_  ___
    /__/-/__/  DT  /__/-/__/-/d_/ 5D to Lichen Caves
     /    /         /    /                    ___
    DT   DT        DT   DT                   /!_/ = Ice Dragon
                              ___  ___  ___  _/_
                             /u_/-/__/-/__/-/__/   Lichen Caves

                              5U to Dead Geyser

---------------------=< Revenge of the Jedi MUD >=----------------------

DT: Don't move into an ICE ERUPTION
1) Go 9S, 2E, S to enter the Ice Valley

L17 Baby Ice Worm
L42 Young Ice Worm
L54 Ice Worm
L66 Gigantic Ice Worm

L78 Ice Dragon

spice lichen --> purple luminous spice bulb

Object 'a purple luminous spice bulb', Item type: Spice
It can be worn: Inventory 
Item is: NOBITS 
Weight: 3, Value: 0, Rent: 500
This Spice casts:  infravision brain storm
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