Character Info

Stats

You have seven statistics that you can see using the SCORE command.
These statistics are used for many, many game functions. Statistics
can be raised to a maximum of 300.

Strength [S]
Increases your damage output in physical combat situations and
determines the maximum weight you can carry.

Intelligence [I]
Helps increase your mana and rate of learning a skill at your
guildmaster. Intelligence also reduces the mana cost for spells.
Also increases the power of those that use the Force.

Wisdom [W]
Helps increase healing ability and natural skill improvements. Also
helps with Jedi based combat. (i.e. Lightsabers). Wisdom also reduces mana
cost but to a lesser degree.

Dexterity [D]
Improves your chance to hit land attacks, avoid hits, and increases the
number of items you can carry. Also helps with both physical and
blaster based combat.

Constitution [N]
Adds to hit points and hp regeneration. Also used in determining
resistance to negative effects and how long you can hold your
breath underwater. High constitutions will reduce damage taken while very
low constitutions may increase damage.

Charisma [C]
This helps to stop or delay aggressive mobs from attacking you. It
is also used to determine the maximum number of followers you may
have.

Quickness [U]
Relates directly to how many attacks you have in combat.

Luck [L]
There is at least one other thing that's as powerful as the Force: Luck.
Luck can be the difference between life and death, wealth and poverty, sickness and health…
The effects of being lucky (or unlucky) are not always immediately apparent.
The rarest of rare magical items may influence your luck, and some races
and guilds have learned how to bend the odds slightly in their favor…
Luck is not a regular statistic. You are not necessarily born lucky or
unlucky. Luck cannot be trained, only influenced momentarily by the
above-mentioned items or spells/skills.

TRAIN
You can increase your stats by training at your guildmaster.

You can train any stat at your primary class guildmaster

You can train everything except for Constitution, Quickness and Hit Points at the Piloting Guildmaster.

It is much easier to get Space XP then Land XP. You may want to boost Constitution and Quickness higher then normal since you can only train those two stats at your primary class guildmaster.

Races

Race Racial Skill HP Mana STR INT WIS DEX CON QUI CHA Comments
Human None 6 6 6 6 6 6 6 6 6 Quick learners
Wookie Climb 9 2 10 5 2 3 9 5 1 Good hand-to-hand fighters
Gamorrean Gore 10 1 9 1 1 3 10 5 3 Melee combatants
Ithorian Growl 1 10 2 9 8 3 2 5 5 Force users
Mon Calamari Enhance (Enhance Ship) 3 8 3 10 7 3 2 5 5 Crystal specialists
Rodian Mark 5 5 4 5 5 9 4 7 4 Infravision, better prices
Sullustan Pinpoint (Spacial Awareness) 5 7 4 6 5 8 4 7 2 Space Combat
Twilek Dance 6 5 4 5 5 8 4 4 7 Dagger combat
Bothan Access (Bothan spynet) 5 7 4 6 6 7 4 4 5 Cunning
Gungan Tumble (Maneuverability) 8 3 8 2 2 7 7 6 2 Warriors
Zabrak Zabracki Intensity 3 8 4 4 6 5 5 5 2 Force resistant
Trandoshans Sniff 9 2 6 3 3 5 10 7 2 Natural regeneration
Noghri Grapple 5 5 9 3 3 10 4 7 1 Melee and hand-to-hand fighters
Ewoks Blend 4 5 3 3 6 6 5 7 10 Stealthy
Jawa Scavenge 4 6 4 6 5 7 7 8 1 Night vision
Clawdite Shapeshift 6 5 5 5 4 6 6 6 5
Aqualish Maul 8 4 6 3 2 7 8 6 3
Geonosian Fly 4 7 4 6 6 8 6 5 2 Engineers
Falleen Pheromones 6 5 4 4 5 6 6 5 9
Alien None ?? ?? ?? ?? ?? ?? ?? ?? ?? Infravision

Classes

(Max level 100)

Class Primary attack Blaster Dagger Ranged Hand Force Saber Melee Comments
Sith Force, crystals 2 4 2 5 10 8 5 Offensive force users
Jedi Knight Lightsaber 2 2 5 6 1 10 8 Defensive force users
Technician Droids 4 5 8 5 1 4 10 Pet class, crafters
Mercenary Blaster 10 4 8 5 1 5 8 Tanking class
Bounty Hunter Ranged 10 2 10 5 1 2 5 Hybrid Merc/Smuggler class
Smuggler Dagger 5 10 5 5 1 2 8 Thief class

Everyone can be a Pilot

At level 60, you have to join a Subguild for your main class. Classes have two subguilds; Pilots have four subguilds.

Secondary classes

(max level 40)

Explorer

  • light up dark rooms and recharge some light sources
  • find out who or what is in a room before entering the room
  • find hidden exits
  • update your nav computer
  • place a homing beacon or set a new recall point

Medic

  • Individual and group heals
  • Diagnosis and cure sickness, poison, blind
  • Heal movement points

Politician

  • Politician only chat channel
  • Summon a bodyguard (pet)
  • Self only Charisma boost
  • Change the game world through voting
  • Get a free non-combatant ship
  • Try to get free items or credits
  • Summon mobs and temporarily make mobs non aggressive
  • Immunity from faction
  • Summon a decoy

Tertiary classes

(max level 20)

Farmer

  • Get free food and water
  • Tame ridable animals
  • Play with the weather
  • Temporary constitution buff

Slicer

  • Pick locks
  • Sneak attack on droids
  • Know when a mob has entered a room
  • Be anonymous and find anonymous on public chat channels
  • Remote viewing of another location

Spice Dealer

  • Find out effects of spice
  • Create and sell spice to merchants
  • Alter the effects of spice
  • Find spice

Merchant

  • Get value of an item
  • Better merchant prices
  • Cheaper rent prices/can rent more items
  • Bank from anywhere

Gunslinger

  • Helps using blasters
  • Bounty Hunter/Smuggler skills (draw, quickdraw)
  • Pistol whip a target
  • Adds multi wield ability (merc, bounty hunter, smugglers already get this skill)

Droid Handler

  • Can buff droids but can't create droids

Sensite

  • Basic force skills for non Jedi/Sith
  • Temporary mana pool buff
  • Sense force (Jedi/Sith skill)
  • Basic heal/attack power
  • Small buff to hitroll
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License